I have been running Wind Waker today and it seems to be running good. I've made it to the middle of Dragon Roost Cave and I have yet to drop below 30 fps, but I do notice a little bit of a stutter when I strike an enemy. (and the colors effects splash out) I was wondering if there was any settings I can change that could help with this. I know this is pretty knit picky because other then this the game is running flawlessly.
Im not new to emulators but I am new to Dolphin. I am using DirectX x4 native resolution x4AA and an-isotropic x4 (i believe) and have not messed with any other settings. Let me know if there something I can do so that battles are a little smoother. PC specs on profile.
This is my first post so hello everyone!
Hello! I don't want to appear to be whiny or the like, but I'd really appreciate some help for this game.
You see, the framerate dips randomly in open areas from 30 fps to 25 (Not a bad thing I must say) but what annoys me is the audio. It gets choppy, annoying while this happens, every sound gets some stutter, along with the game. Visually, it's not really that much of a deal, but the sounds get ugly. Sure I could play the game without sound, but the tunes are one of the reasons I play it.
From what I've experienced, it happens when the camera looks at a whole scene, or the player is in the middle of an island, or during the 'get item' animation. Oddly enough, lowering all graphical settings gave exactly the same result, so I just left them to look the best as I wanted.
Basically, my only inconvenience, is the sound.
Dolphin 4.0 32-bit on Windows Vista
Frame Limit: 60, Limit by FPS unchecked
Audio: LLE recompiler, LLE on separate thread unchecked
Backend: Direct3D9
AA: Disabled
Anisotropic Filtering: 16x
Internal Resolution: 2x Native (1280x1056)
EFB Copies set to RAM, Enable Cache unchecked
Texture Cache slider all the way to Safe
External Frame Buffer: Disabled
Excuse me if some of these settings are set without sense, I really don't know a thing about what these settings mean.
Everything other setting is as default
My specs are:
i5-3450 3.1 GHz (not OC'd)
GTX 650 Ti 1GB
Kingston 16 GB DDR3 (Only 3.4 usable as it is a 32-bit system)
So if anyone could help me out, I'd appreciate it so much.
If you're not afraid of the game freezing due to bad zelda-ucode HLE emulation, you can right click the game in Dolphin, go to properties and change the INI to blue box on the "Use DSP HLE" or whatever it's called now. Then, set Dolphin to use HLE audio tab. That will stop the slowdowns, but there will be the potential of the game hanging if the audio messes up, which happens in HLE audio, although it should be fairly rare. Just save more (and don't savestate.)
(01-11-2014, 08:06 PM)JMC47 Wrote: [ -> ]there will be the potential of the game hanging if the audio messes up, which happens in HLE audio, although it should be fairly rare
Sound cuts will be less rare though...
Is there anyway to get rid of the horizontal black bars on the top and bottom of cutscenes?
I have wide screen hack on, I also have free look enabled, and I have the free camera hack on. Is it even possible to get rid of or move away from the black bars?
jAquaD Wrote:Is there anyway to get rid of the horizontal black bars on the top and bottom of cutscenes?
They are supposed to be there. Whenever the player doesn't have control it constrains the view slightly by going "widescreen" (black bars at the top and bottom of the screen). It's a game design thing: the game is telling you subtly that you are not supposed to have control, that you should sit back and watch instead. Without things like that, there would be a lot of frustration when it takes control away from the player. Even Skyward Sword, widescreen by design, adds black bars to constrain the view further for the same reason.
Good day Dolphin team,
This is my first official "issue" post for a game and has bugged me since. I'm not much a post guy as I tend to resolve my own issues and problems on my own by researching but was wondering if anyone had any suggestions on this audio thing with this game. I've just started on my journey with Windwaker and everything is running like butter, cutscenes and all. But when I got into the first battle of the game (the one where you battle two piggy looking monsters in the forest while Tetra is hanging in the tree) the audio immediately starts to cut in and out alot, after that audio gets back to normal. My settings are as follows:
Dolphin ver. 4.0
OpenGL backend
EFB Copies to Texture
2x IR
AA disabled
DSP HLE
Power @ max performance + power plugged in + Nvidia GT 720M profile to Dolphin via Nvidia Control Panel
Now interesting thing is this only happened when I'm on dedicated GPU, so I switched to integrated and lowered the IR to 1x and it seem to have removed the audio stutter but will test futher on this. My question is should I use other remedies such as modifying the ini. through the game's properties (deleting EFB to Ram default line), use the DSP audio dump guide, or just stay on integrated GPU? Any other remedies I can use while staying at 2x IR would be appreciated as I prefer this. Is this stutter caused by high IR or something else? Thanks
Is the audio chopping when your FPS drops below 30 (or 25 if you are running PAL)? Sounds like it. If lower IR improved your performance than you may be GPU limited.
Thanks for responding MaJor,
Yes it chops when it gets below 30 fps during battles only, I'm running PAL. So even if I switched to dedicated or integrated there is no difference right? Would those options I've described improve the audio while at 2xIR or no? Sorry I'm unable to test at the moment as I'm at work.
Try the lower IR on your dedicated card and see what happens.