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Full Version: [GC] The Legend of Zelda: The Wind Waker
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Savestates are buggy and unreliable. It's recommended not to use them, so I think that your problem was caused by the savestates.
(01-31-2013, 10:29 PM)DefenderX Wrote: [ -> ]Savestates are buggy and unreliable. It's recommended not to use them, so I think that your problem was caused by the savestates.
I'm sure about that but It's really annoying how you play 15-20 hours fine and bam everything is corrupted for no reason. WTF? Angry
That's the risk when you use savestates, I guess. We always say that Wink
Im not gonna give up though, I've got one save state which works. I've come too far to play throughout the whole game again.
Is there any way to play this without LLE? I can literally last less than two minutes before sound dies with HLE. And LLE is not an option since I'm on dual core and not have CPU power to spare.

I even tried the experimental new HLE but it behaves exactly the same.
A lot of people have noticed no performance increase when using LLE on Thread with LLE audio for Zelda ucode games (guess which kinda game WW is :p) It probably won't matter all that much if you have a dual-core CPU or not. LLE audio will still be demanding, however.

The new-ax-hle branch was merged into the master branch as of 3.5-77. delroth worked primarily on GC games, and only on ones that used the AX ucode. The current new-ax-hle branch focuses on Wii AX ucode implementation. Zelda ucode games are completely unaffected in terms of getting any better. Have you tried LLE audio at all for this game?
I simply know that I get playable performance on HLE, on a E8400 at 3.0Ghz. Anything more demanding means bad FPS.

I tried LLE and it's just too demanding.
Isn't there any way? It seems so silly. When ever I save the game to a save state this causes the FPS to momentarily drop, and this kills sound permanently. But if I reload, the sound is there.

So basically I have to save/rollback every minute if I want to play with sound. Shouldn't be possible at least to have some key to press that awakes the sound? It seems weird that as soon sound desynchs there are no ways to have it back.
Or just not use savestates...
The save states are my workaround. It just needs a FPS drop of any kind to kill sound. So when it happens I can AT LEAST quickly reload a save state and have sound back.

Otherwise I would be forced to shut the game, restart, and load a proper save game in order to have my sound back. It's just overly annoying.