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Full Version: [Wii] Kirby's Return to Dream Land
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Ok so im getting major issues running this game on mac os x

[Image: w1iyc.jpg]

This doesnt belong to me so bootcamp is out of the question

Using 1.8GHz i5, 4Gigs ram, HD 6000

Mario kart Wii runs perfectly fine, so my computer cant be too weak

Can somebody help?
That's a known problem with Intel HD drivers. I don't think there is a solution other than changing GPU or OS.
oh well, guess ill just have to wait until my pc is built to play return to dreamland
Sorry, but I'm going to be that guy for a second. Is the OpenGL shadow bug being actively investigated? Whenever I play the game with D3D, it lags horribly no matter what my settings are, so I'd be appreciative if it were fixed at some point soon, but I understand that finding and fixing bugs is not an easy task.
In case this isn't the right thread to ask this question, I will gladly relocate it to the General Discussion if I need to.

About a quarter of WiiRD's codes for this game were designed after the circumvention of this game's antipiracy feature known as Metafortress.

In order to use those codes on this game, you need to apply a patch in the gameconfig.txt. I'm wondering how I'm supposed to apply this patch in Dolphin.

I've tried placing it in the game's .ini (copy pasting from within Dolphin is broken atm), but all it does is freeze the VPS upon start up. Any ideas?

Here's the patch in question by the way. http://crediar.no-ip.com/krtdcd.txt
The patch has to be converted into Dolphin's patch format (attached). I'm not sure whether the patch has to be OnFrame (slower but more reliable) or OnLoad (faster). Paste the patch into the game ini.
(11-30-2015, 10:03 AM)skid Wrote: [ -> ]The patch has to be converted into Dolphin's patch format (attached).  I'm not sure whether the patch has to be OnFrame (slower but more reliable) or OnLoad (faster).  Paste the patch into the game ini.

Skid delivers. Big Grin

Thanks a lot!
I recently found a Gecko code for this game which is supposed to give it Gamecube controller compatibility. Using the patch that was being referred to above, I was able to get the Classic Controller Gecko code to work successfully, but not the Gamecube controller code, which only makes both the Wii remote and GC controllers not do anything. Has anyone successfully used this code on Dolphin? The Gecko code:
Yeah, I'd like to know how to get that one up too.
Hey, I keep getting a message error when I play this game.

DX11:TextureCache:CreateTexture failedc in TextureCache.cpp at line 176: Create texture of the TextureCache.

Can anyone help?
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