11-04-2014, 08:35 PM
11-04-2014, 08:38 PM
First: Try the latest dev build to make sure it's still happening.
Then, find the exact dev build where the crashing started through bisecting. It shouldn't take many steps even with hundreds of builds to check due to the nature of bisecting.
Then, find the exact dev build where the crashing started through bisecting. It shouldn't take many steps even with hundreds of builds to check due to the nature of bisecting.
11-04-2014, 08:53 PM
ok, I 'll do that but i have wife, many kids and gradfather/mother + dog so it can take a certain time.
11-04-2014, 09:34 PM
They can help! 

11-06-2014, 01:50 AM
(11-04-2014, 09:34 PM)StripTheSoul Wrote: [ -> ]They can help!
Bwaha.. really?
cisco
12-04-2014, 02:43 AM
Hi I´m playing D K returns (WII U 4.0-418) . But at level 2.2 i cant pass tu the end. (At the end of the level where i make the ground pund to let grow the castle in the backround ) It don`t works. I try to push the but the fast as i can and it don´t works. I try various sets in the gamepad settings and it don´t works. So can someone help? Donkey makes the ground pound but it seems that i he had to make it faster. I play the game with a gampad (Speedlink torid) Its like a x box controller. ok thanx.
12-17-2014, 07:41 AM
Hi
since the latest builds (it was after 4557x64 but i don't know where exactly) i'm experiencing a weird character flickering in the in-game levels, it only affects donkey kong and it stops ONLY when he stomps the ground. is anyone else having this issue?
Forgot to mention that only happens in Direct3D
since the latest builds (it was after 4557x64 but i don't know where exactly) i'm experiencing a weird character flickering in the in-game levels, it only affects donkey kong and it stops ONLY when he stomps the ground. is anyone else having this issue?(12-17-2014, 07:41 AM)jcdaza Wrote: [ -> ]Hisince the latest builds (it was after 4557x64 but i don't know where exactly) i'm experiencing a weird character flickering in the in-game levels, it only affects donkey kong and it stops ONLY when he stomps the ground. is anyone else having this issue?
Forgot to mention that only happens in Direct3D
01-13-2015, 11:16 PM
Hello.
When starting a 2-player game, the 2nd controller is not recognized. I found on the forum that pressing Alt+F6 makes the emulated wiimote "connect" and thus is recognized by dolphin. I use two USB controllers.
Is there any way to preconfigure the game so that the player-2 controller is recognized right away without having to press Alt+F6?
I am launching my games from Steam Big Picture mode with the PC in another room so I don't use a keyboard or mouse.
Thanks.
When starting a 2-player game, the 2nd controller is not recognized. I found on the forum that pressing Alt+F6 makes the emulated wiimote "connect" and thus is recognized by dolphin. I use two USB controllers.
Is there any way to preconfigure the game so that the player-2 controller is recognized right away without having to press Alt+F6?
I am launching my games from Steam Big Picture mode with the PC in another room so I don't use a keyboard or mouse.
Thanks.
01-13-2015, 11:25 PM
This is how the game works. It will only connect the second controller when it wants to; so you have to tell it the controller is ready to connect. It's a quirk with the game, and perhaps Dolphin not handling the situation as cleanly as possible.
01-14-2015, 04:42 AM
Thanks for the quick reply. I'll figure something out.