Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Donkey Kong Country Returns
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Seems like there is still a problem, the game crashs randomly with a freeze and permanent sound. I played for 3 hours today and it freezed three times with current developer revision.

According to https://code.google.com/p/dolphin-emu/issues/detail?id=3576 something similiar or maybe the same problem was fixed long ago.

It didnt freeze when loading the world map, it happened 2 times in two different levels and ones in the shop after i tried to leave (thats the only one where the world map had to be loaded).

According to that issue it ran sometimes better when you enable lock threads to cores, but this option seems to be removed.


HyPeR
So you're saying it's a dualcore sensitive game?
hm.. I dont know^^

I hoped anyone here would have an idea how to fix these freezes, or maybe a way to help the developers find the reason behind it and maybe do something about it in the future?

Maybe a log from dolphin is useful? Or have you any other idea?^^
26:55:596 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:601 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:607 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:612 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:617 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:623 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:628 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:633 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:639 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:644 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:649 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:655 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:660 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
26:55:665 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:496 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
...
...
...

well that was a fast freeze, so i think it has something to do with wiimote?

In first post was said that i have to disable wiimote enable speaker data, but i did that already.
Apparently this game likes to randomly freeze under Dualcore, unticking that has so far eliminated the random freezes when playing.
It's one of those games. Nice to know.
Never froze for me. But I beat it on some ancient Dolphin version when the game pretty much just came out. It's also one of those games which runs a lot slower now than back then.
(09-02-2014, 12:31 PM)purpasmart96 Wrote: [ -> ]Apparently this game likes to randomly freeze under Dualcore, unticking that has so far eliminated the random freezes when playing.

purpasmart96, do you recall which revision you were testing at the time that this game randomly froze?
No screen in current revision 3237, only blackscreen with 0 fps in both backends.

3234 seems to work.
Looks like I broke things again ^^; reverted!
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23