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Full Version: [Wii] Donkey Kong Country Returns
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Any reason for OpenAL? I never had any issues with Xaudio2.
(11-21-2015, 05:40 AM)StripTheSoul Wrote: [ -> ]Any reason for OpenAL? I never had any issues with Xaudio2.

Ok, first of all, I went and checked to make sure I was not mistaken, and sure enough my audio settings were what I had thought they were, HLE with OpenAL backend. Second, you asked why I use OpenAL. In all honesty I do not recall any particular reason for using OpenAL. Maybe it was because of a problem I had with the other sound backend, but I honestly don't remember anything specific.  Now I remember why I always use OpenAL; it's because OpenAL gives me the benefit of adjusting the Latency setting.  That said, I will try using XAudio2 and see if that solves the issue.   Thanks for your advice! 
Any news if someone is onto the problem starting from >build 8000 ?
(11-26-2015, 05:57 AM)XoRRoX Wrote: [ -> ]Any news if someone is onto the problem starting from >build 8000 ?

I'm working on it:
https://github.com/dolphin-emu/dolphin/pull/3266

It only works for opengl for some unknow reason. And some other weird issues should be cleared up, before the fix is merged.
Thanks a lot for your efforts and feedback Smile
(11-26-2015, 05:57 AM)XoRRoX Wrote: [ -> ]Any news if someone is onto the problem starting from >build 8000 ?

(11-26-2015, 05:19 PM)mimimi Wrote: [ -> ]I'm working on it:
https://github.com/dolphin-emu/dolphin/pull/3266

It only works for opengl for some unknow reason. And some other weird issues should be cleared up, before the fix is merged.

I assume that's the character flickering issue you are talking about?  The one myself and some others had previously mentioned a few replies earlier in this thread.  If so I appreciate the effort you are putting into solving the problem, mimimi!  

Edit: I actually happened across a thread in the Support forum with a few potentially useful bits of info about this pesky graphical issue.  Here is the thread.  The linked thread has a suggestion for a temporary makeshift fix to the issue and also has someone who replied saying they think they might have figured out which Dolphin build the issue began with.  Check it out if you want!  I myself tried the fix suggested in the thread and it worked just fine.  Obviously it meant I got low-poly characters, but I say that is tolerable if it means no more ugly blinking models.

Omochao

First and foremost, many thanks to all who have worked and continue to work on this wonderful emulator. Words cannot begin to express my gratitude.



Now to this wonderful game. I have a 3440x1440 21:9 Ultra-wide monitor and have been trying to run it as such. On the positive side, the game does scale correctly with widescreen hack and it looks great. I cannot emphasis enough how amazing it is to experience a platformer, especially the greatest of all platformers ( DKC ) at ultra-wide. Sadly, two issues prevent me from doing so:


1. Environmental objects and sometimes moving objects even appear and disappear while moving along screen.


2. DK himself is partially smooshed.



Here are two screen captures illustrating this.   As you can see on the right, the stone and palm tree vanish with the slightest of movement.




[Image: 3e4iPz6u.jpg]



[Image: LG9NwbbH.jpg]





I have yet to tinker any of the settings and thought I would ask here first since I've yet to see any inquires on widescreen hack for 21:9. I do not have many enhancements, AA & AF are at max. Internal resolution is 2.5x Native. And Scaled EFB. V-sync is on and that's it.


My PC is strong with i7-6700k, Titan X, SSD & 32GB Ram!




Many many thanks once again.
What you're experiencing is culling, you would need an AR code to prevent that (and I'm not sure if someone already made it); Sadly, while the built-in widescreen hack can make the game output at whatever aspect ratio you're using, it won't handle possible culling issues...
(12-05-2015, 03:43 PM)Jhonn Wrote: [ -> ]What you're experiencing is culling, you would need an AR code to prevent that (and I'm not sure if someone already made it); Sadly, while the built-in widescreen hack can make the game output at whatever aspect ratio you're using, it won't handle possible culling issues...

So objects disappearing while still on-screen is known as culling?  If so, I definitely have issues with culling whenever I try and play Wario World with the widescreen hack enabled.  Hence why I have requested a 16:9 aspect ratio code for the NTSC version of the game. But I see that culling obviously affects other games as well, if the widescreen hack is used with force 16:9 aspect ratio.

Omochao

I was hoping it wouldn't be that. How does it explain the distorted figure of Donkey? He & diddy are noticeably thinner.



I have seen a number of 3D Wii games running at ultra-wide with little issue ( apart from the obvious i.e. hud and cutscenes not scaling ) and there was no mention of needing to edit ini.



Does this being a sidescroller have something to do with it? Is it a case by case scenario with each game?



My apologies in advance for missing something here. I'm running Dolphin for the first time =)
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