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Full Version: [Wii] Donkey Kong Country Returns
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(10-22-2015, 08:33 AM)mimimi Wrote: [ -> ]Ok, i got log output from JMC47:
TextureCacheBase.cpp:487 E[Video]: size: 230/244 229/243, stride: 3712/3712, format:   6/  6

So the game tries to load a texture that is smaller than the created efb copy. When ignoring the size of efb copies that works, because 1 pixel/texel more or less don't really matter. My guess is that, the additional texel is most likely transparent, or on a wii the texture is cut off by 1 texel. The opposite case of efb copy too small would be taken care of by the partial texture updates code.

A fix for this is being worked on, thanks for reporting.

Has no fix been found for that issue, yet?
I'm having issue where character model is invisible like shown in this video https://www.youtube.com/watch?v=GHDIDnz0RM8.

I tried playing with most settings and only way I could get it to work is by setting internal resolution to 1x is there no other fix for this?
If you look a few posts down on page 12 where you found that video, someone found that 4.0-8000 works, so use that for now.
(11-14-2015, 11:26 AM)OatmealDome Wrote: [ -> ]If you look a few posts down on page 12 where you found that video, someone found that 4.0-8000 works, so use that for now.


Thank you very much its working perfectly with that build got it running at IR 4x.
<<~Edit: Nevermind, restarted Dolphin and am not able to reproduce it, didn't want to delete it for when it might happen again.>>

Hi,

After finishing the 1st level, in the loading screen with Donkey and Diddy running, Dolphin crashes after 1/2 seconds with error:

"[DVD]: Unknown command 0x00000001"

I checked the File System Integrity and it checks out fine. I'm on 4.0-7952-x64.

The log:

Code:
25:30:876 HW\WiimoteReal\WiimoteReal.cpp:659 N[Wiimote]: WiimoteReal::Initialize
25:31:279 ConfigManager.cpp:85 N[BOOT]: Saving settings to G:/Users/User/Documents/Dolphin Emulator/Config/Dolphin.ini
25:31:390 Main.cpp:515 N[Wiimote]: Not connected
25:31:529 Boot\Boot.cpp:224 N[BOOT]: Booting G:\Games\Emu\Roms\Wii\Donkey Kong Country Returns [SF8P01]\Donkey Kong Country Returns [SF8P01].wbfs
25:31:530 HLE\HLE_OS.cpp:47 N[OSREPORT]: 81200614->81300000|
Apploader Initialized.
25:31:530 HLE\HLE_OS.cpp:47 N[OSREPORT]: 81200630->81300000| This Apploader built Dec 11 2009 16:01:01 for RVL
25:31:826 PowerPC\SignatureDB.cpp:125 E[HLE]: Wrong size! Found GameInfoManager::GetTrophyTypeByCurrentMode( (void)) at 80204810 (size: 00000030 instead of 00000068)!
25:32:017 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - EXI release build: Dec 11 2009 15:55:59 (0x4302_145) >>
25:32:017 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - SI release build: Dec 11 2009 15:58:43 (0x4302_145) >>
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]:
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: Revolution OS
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: Kernel built : Dec 11 2009 15:58:32
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: Console Type : NDEV 2.1
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: Firmware     : 56.21.29 (6/25/2007)
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: Memory 88 MB
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: MEM1 Arena : 0x80633ee0 - 0x817fc3c0
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: MEM2 Arena : 0x90000800 - 0x93ae0000
25:32:020 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - OS release build: Dec 11 2009 15:58:32 (0x4302_145) >>
25:32:053 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - SC release build: Dec 11 2009 15:59:09 (0x4302_145) >>
25:32:061 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - NAND release build: Dec 11 2009 15:59:08 (0x4302_145) >>
25:32:065 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - DVD release build: Dec 11 2009 15:55:57 (0x4302_145) >>
25:32:078 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - VI release build: Dec 11 2009 15:58:44 (0x4302_145) >>
25:32:096 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - GX release build: Nov 29 2006 18:10:50 (0x4200_60308) >>
25:32:193 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - WPAD release build: Dec 11 2009 15:59:48 (0x4302_145) >>
25:32:194 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - KPAD release build: Dec 11 2009 15:58:25 (0x4302_145) >>
25:32:545 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:1574 E[WII_IPC_WIIMOTE]: HCI: CommandDeleteStoredLinkKey... Probably the security for linking has failed. Could be a problem with loading the SCONF
25:32:597 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - AI release build: Dec 11 2009 15:55:41 (0x4302_145) >>
25:32:597 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - AX release build: Dec 11 2009 15:55:44 (0x4302_145) >>
25:32:598 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: << RVL_SDK - DSP release build: Dec 11 2009 15:55:55 (0x4302_145) >>
25:32:604 HW\EXI_DeviceIPL.cpp:287 N[OSREPORT]: Protecting stack...  Stack: 0x80633ee0 down to 0x80623ee0
25:32:637 Main.cpp:515 N[Wiimote]: Connecting...
25:32:723 Main.cpp:515 N[Wiimote]: Wiimote Connected
26:14:531 HW\EXI_DeviceIPL.cpp:341 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000800
26:14:531 HW\EXI_DeviceIPL.cpp:341 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000800
26:14:532 HW\EXI_DeviceIPL.cpp:341 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000800
26:14:532 HW\EXI_DeviceIPL.cpp:341 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000800
26:14:532 HW\DVDInterface.cpp:1298 E[DVD]: Unknown command 0x00000001 (Buffer 0x005cdd80, 0x20)

TIA for any help.
(11-14-2015, 10:41 AM)nate2000 Wrote: [ -> ]I'm having issue where character model is invisible like shown in this video https://www.youtube.com/watch?v=GHDIDnz0RM8.

I tried playing with most settings and only way I could get it to work is by setting internal resolution to 1x is there no other fix for this?
1x you say?  Is that the "Native" setting?  Because if it is, I tried setting the internal resolution to 1x and the character flickering persisted.  But then I set IR to 1.5x and the flickering ceased.  But of course, you are (according to your profile) currently running 4.0-5942, and myself 4.0-8054.  Still, interesting that the version difference would effect which resolution fixes the issue.
(11-15-2015, 02:40 PM)Red Buzzy Beetle Wrote: [ -> ]
(11-14-2015, 10:41 AM)nate2000 Wrote: [ -> ]I'm having issue where character model is invisible like shown in this video https://www.youtube.com/watch?v=GHDIDnz0RM8.

I tried playing with most settings and only way I could get it to work is by setting internal resolution to 1x is there no other fix for this?
1x you say?  Is that the "Native" setting?  Because if it is, I tried setting the internal resolution to 1x and the character flickering persisted.  But then I set IR to 1.5x and the flickering ceased.  But of course, you are (according to your profile) currently running 4.0-5942, and myself 4.0-8054.  Still, interesting that the version difference would effect which resolution fixes the issue.



Game works fine with Dolphin master build 4.0-8000 in case you didn't know.
Alright, so I am experiencing another, rather irksome issue with this game; at random times during gameplay, the audio will sometimes just cut out altogether for no apparent reason.  I am aware this might be an issue with my current Dolphin build or my audio setup, but I suspect it is not because I only started experiencing it when playing this game.  Anyone else having this issue?  
Using HLE or LLE sound? And which sound backend?
(11-21-2015, 01:53 AM)StripTheSoul Wrote: [ -> ]Using HLE or LLE sound? And which sound backend?

On the few occasions that this issue occurred, I believe know I was using HLE and OpenAL.  
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