(10-21-2015, 06:00 AM)GreenAlien Wrote: [ -> ]Thank you!
No worries... anyway.. you can make a report about this bug or inform mimimi.... it starts at build 4.0-8010, build 4.0-8008 stills ok
since u already posted the video on you tube
Does it work with efb2ram? I'll try to look into it, i got a similar issue on something else under weird conditions.
(10-22-2015, 12:36 AM)mimimi Wrote: [ -> ]Does it work with efb2ram? I'll try to look into it, i got a similar issue on something else under weird conditions.
No it doesn't with efb to ram either weirdly though it seems to work ok with 1x IR.
Can you give me the log output from this:
https://drive.google.com/file/d/0ByQgqzsPdirYYnFUUmFfNGVJdHM/view?usp=sharing
The relevant code the test build is this:
if (entry->IsEfbCopy() && !(entry->native_width == nativeW && entry->native_height == nativeH &&
entry->memory_stride == entry->CacheLinesPerRow() * 32))
{
ERROR_LOG(VIDEO, "size: %3d/%3d %3d/%3d, stride: %3d/%3d, format: %3d/%3d", entry->native_width, entry->native_height, nativeW, nativeH, entry->memory_stride, entry->CacheLinesPerRow() * 32, entry->format, full_format);
}
Enable logging, set it to warning, write to window, check only Video Backend, i don't need the other output.
Maybe there's a hint about what's going on there. Efb2ram not working, but 1xIR working sounds really strange.
Ok, i got log output from JMC47:
TextureCacheBase.cpp:487 E[Video]: size: 230/244 229/243, stride: 3712/3712, format: 6/ 6
So the game tries to load a texture that is smaller than the created efb copy. When ignoring the size of efb copies that works, because 1 pixel/texel more or less don't really matter. My guess is that, the additional texel is most likely transparent, or on a wii the texture is cut off by 1 texel. The opposite case of efb copy too small would be taken care of by the partial texture updates code.
A fix for this is being worked on, thanks for reporting.
Hi, everyone!
I have some strange problem with the game.
World 2-3 - Peacful pier.
The right position of the puzzle piece
My position of the puzzle piece
So, i can't take this puzzle piece and the next one too! Explosions of the canon balls overlap them.
What's the problem? How can I fix it?
I tried many configs and few versions of Dolphin but it didn't help.
My PC - Intel Core i5-4460, Intel HD 4600, 8 Gb RAM.
Right click the game, go to disk info, and verify the game partitions?
Hey guys. Been having some issues here. Havent touched dolphin for years but i was up to the mood to play DK country returns.
Downloaded latest dev build but when the first mission starts the heroes are flickering, becoming invisible and visible in a matter of miliseconds. Most of the time i cant see them. Its only with the heroes.
The map and the enemies are seen without problems. Tried to change some settings without luck... What should i do?
I think the same issue has been mentioned one page back. See if there was a solution to it.
Oh i am surprised i missed it! Thank you very much.