Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] The Legend of Zelda: Twilight Princess
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Yes, it is normal for the Wii version to be 50% more demanding than the GC version.
Hi. I'd like to report a bug I've not seen mentionned on the wiki page of the game.

When there's water on screen, there's ripples on all the objects which are (from a 2D point of view) between "me" and the water.

I also seem unable to load the slug's custom textures pack (which is in the User/Load/Textures/RZDE01 folder).
Can someone post a save state or game save with Dolphin 4.0.2. I want to test out the intensive part of the game Big Grin
Is anyone able to explain how to patch in the workaround for the ZTP Hack on newer releases?

https://code.google.com/p/dolphin-emu/issues/detail?id=2499#c36

Or should I just use an older revision (4.0-601) where the ZTP-Hack was still build in? The ZTP really works great and boosts the FPS from around 17 FPS to playable 30 FPS.
I'd recommend using an older build for performance reasons, but it will have quite a few graphical glitches that were fixed later on, unfortunately. I don't think the work-around to make it go faster was ever finished.
dose anyone no how to get the mini map to display with efb to texture using the HD texture pack? it only ever worked for me with dolphin r7719 TR fix
I have converted kiesel's nop patches into the Dolphin game.ini patch format and have found the offsets for the NTSC-U versions. Paste the appropriate version into the game ini to enable the speed hack in versions later than Dolphin 4.0-646.




GameCube NTSC-U
GZ2E01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x8003D50C:dword:0x60000000
0x8003D528:dword:0x60000000
0x8003D540:dword:0x60000000
0x8003D55C:dword:0x60000000
0x8003D5B8:dword:0x60000000
0x8003D5D4:dword:0x60000000
0x8003D5EC:dword:0x60000000
0x8003D608:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------


Wii NTSC-U
RZDE01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x80040DE8:dword:0x60000000
0x80040E04:dword:0x60000000
0x80040E1C:dword:0x60000000
0x80040E38:dword:0x60000000
0x80040E90:dword:0x60000000
0x80040EAC:dword:0x60000000
0x80040EC4:dword:0x60000000
0x80040EE0:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------


GameCube PAL
GZ2P01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x8003d63c:dword:0x60000000
0x8003d658:dword:0x60000000
0x8003d670:dword:0x60000000
0x8003d68c:dword:0x60000000
0x8003d6e8:dword:0x60000000
0x8003d704:dword:0x60000000
0x8003d71c:dword:0x60000000
0x8003d738:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------


Wii PAL
RZDP01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x80040eb4:dword:0x60000000
0x80040ed0:dword:0x60000000
0x80040ee8:dword:0x60000000
0x80040f04:dword:0x60000000
0x80040f5c:dword:0x60000000
0x80040f78:dword:0x60000000
0x80040f90:dword:0x60000000
0x80040fac:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------
Is there a fix for this? https://forums.dolphin-emu.org/Thread-zelda-twighlight-ilia-s-scent-pink-cloud-slowdown

Wolf scents are causing hyrule-field-bad slowdowns for me...

edit: the issue is : Texture Cache Accuracy being set to Position 1 (Safe). This is needed to fix the issue 'Minimap arrow won't flicker'. Set this to position 2 or position 3 when you're chasing a scent and you're fine, then change it back afterwards.
I just applied the Patch to the current Dev-Build and finally, after all those years, I can play TLZ:TP without slowdowns throughout the game! Amazing work!
To everyone: The patch is in master now. Go to the game properties, and just turn it on in the patches tab.
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