Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] The Legend of Zelda: Twilight Princess
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Molitro

When I'm gonna play a game with dolphin, I always look for the specific version that works best with that particular game through forums and testing. I have a folder with several builds.

For example, after trying many different versions when I bought Skyward Sword (and couldn't plug in the wii to play it xD), I could not get both good performance AND no glitches, until I read about 7719, which plays it perfectly fine from beggining to end.
As it happens, that seems to be the case for both TP and WW too.
With 3.5 I get around 5 fps less with the same functionality.
For Zeldas, I haven't found a better version than 7719.

Of course, you can always get the job done through brute force, but since I won't actually change my pc until the next year, I have to go other ways.


Edit: Ok let me scratch that. It doesn't run at 30 always but in the hyrule field. It drops also in the faron woods, and has little drops now and again. It's playable though. I also found a glitch.

For a little context, I tested all this like a year ago, when I actually started playing the GC version. I got 3 or 4 temples and stopped playing, and now I've decided start again, but with the wii version instead.
So back in the day, I played with HLE until it pained me not hearing Midna's desperate hour when the moment came, and so I looked for the solution and eventually changed to LLE. That's why I didn't recall framerate drops on places like the woods.

And that's why I didn't now about this glitch: I turned all the way down the volume of the wiimote, cause it sounds terrible, and it didn't help. It still sounds, and at the same volume.

EDIT+: OK so another update, for us who have to squeeze every inch of performance while actually being able to play without glitches.
r7719, while having good performance, did at least 2 things wrong. First, I couldn't load custom textures (that nice pack a couple pages back), and more importantly, I had a crash.
So I tried going to v3.0. While this version doesn't crash (I've unlocked all hyrule by now, no crashes) and does load textures, it throws like 5 fps less than r7719.
And that's when I stumbled onto this:
https://forums.dolphin-emu.org/Thread-3-0-776-up-lectrode-s-dolphin-builds-sse-3-s3-4-1-4-2-avx-icc-optimized-openmp

I downloaded and tested the v3.0 listed there (3.0 r7617), and, surprise surprise, all the goodness from both worlds. It performes as good as it's gonna get (a min on 18 fps with LLE in the worst part of Hyrule Field, 30 or playable (not less than 25-27) outside of the field), AND loads textures AND doesn't crash.
With HLE of course is fully playable, around 4-5 more fps than LLE when it drops from 30.


So there, my 2 cents to make the most of playing this game the dolphin way. It's a same I don't have a nice i7 to go all LLE on this damn Hyrule Field.
(08-26-2013, 05:20 AM)Molitro Wrote: [ -> ]When I'm gonna play a game with dolphin, I always look for the specific version that works best with that particular game through forums and testing. I have a folder with several builds.

For example, after trying many different versions when I bought Skyward Sword (and couldn't plug in the wii to play it xD), I could not get both good performance AND no glitches, until I read about 7719, which plays it perfectly fine from beggining to end.
As it happens, that seems to be the case for both TP and WW too.
With 3.5 I get around 5 fps less with the same functionality.
For Zeldas, I haven't found a better version than 7719.

Of course, you can always get the job done through brute force, but since I won't actually change my pc until the next year, I have to go other ways.


Edit: Ok let me scratch that. It doesn't run at 30 always but in the hyrule field. It drops also in the faron woods, and has little drops now and again. It's playable though. I also found a glitch.

For a little context, I tested all this like a year ago, when I actually started playing the GC version. I got 3 or 4 temples and stopped playing, and now I've decided start again, but with the wii version instead.
So back in the day, I played with HLE until it pained me not hearing Midna's desperate hour when the moment came, and so I looked for the solution and eventually changed to LLE. That's why I didn't recall framerate drops on places like the woods.

And that's why I didn't now about this glitch: I turned all the way down the volume of the wiimote, cause it sounds terrible, and it didn't help. It still sounds, and at the same volume.

EDIT+: OK so another update, for us who have to squeeze every inch of performance while actually being able to play without glitches.
r7719, while having good performance, did at least 2 things wrong. First, I couldn't load custom textures (that nice pack a couple pages back), and more importantly, I had a crash.
So I tried going to v3.0. While this version doesn't crash (I've unlocked all hyrule by now, no crashes) and does load textures, it throws like 5 fps less than r7719.
And that's when I stumbled onto this:
https://forums.dolphin-emu.org/Thread-3-0-776-up-lectrode-s-dolphin-builds-sse-3-s3-4-1-4-2-avx-icc-optimized-openmp

I downloaded and tested the v3.0 listed there (3.0 r7617), and, surprise surprise, all the goodness from both worlds. It performes as good as it's gonna get (a min on 18 fps with LLE in the worst part of Hyrule Field, 30 or playable (not less than 25-27) outside of the field), AND loads textures AND doesn't crash.
With HLE of course is fully playable, around 4-5 more fps than LLE when it drops from 30.


So there, my 2 cents to make the most of playing this game the dolphin way. It's a same I don't have a nice i7 to go all LLE on this damn Hyrule Field.
do u have to enable efb copy to ram for the mini map and main map to display properly or are you using efb copy to texture?

Piratenbaas

Im getting some epic lagg in hyrule field. ztp is enabled however. dolphin 4.0
Win7 64, 16gb ram, i7 3960X (stock 3.9ghz) 6990 amd card.
What you are experiencing is normal. Very few ppl are able to run Hyrule Field at max speed for the endgame. I believe you need Haswell clocked to over 4.3GHZ or so (assuming EFB to RAM and LLE).

If you use HLE then it should be no problem for your rig but the music may get a little wonky from time to time.

blbrotto

Since I have a fairly similar hardware as yours, I would like to report that, by using lectrode's ICC x64 r6515, I got 28fps consistently on Hyrule field.

I'm using OpenGl x64 as graphic plugin, and DSP-HLE x64 ICC as audio plugin. The graphic configs are the ones indicated on the ZTP wiki page, including the EFB copy to ram (so the minimap is displayed correctly)

However, I didn't test the texture pack, so I cannot guarantee that it will work. Also, I've played until the Underwater temple on Lake Hylia, and I didn't have any crashes so far.


(08-26-2013, 05:20 AM)Molitro Wrote: [ -> ]When I'm gonna play a game with dolphin, I always look for the specific version that works best with that particular game through forums and testing. I have a folder with several builds.

For example, after trying many different versions when I bought Skyward Sword (and couldn't plug in the wii to play it xD), I could not get both good performance AND no glitches, until I read about 7719, which plays it perfectly fine from beggining to end.
As it happens, that seems to be the case for both TP and WW too.
With 3.5 I get around 5 fps less with the same functionality.
For Zeldas, I haven't found a better version than 7719.

Of course, you can always get the job done through brute force, but since I won't actually change my pc until the next year, I have to go other ways.


Edit: Ok let me scratch that. It doesn't run at 30 always but in the hyrule field. It drops also in the faron woods, and has little drops now and again. It's playable though. I also found a glitch.

For a little context, I tested all this like a year ago, when I actually started playing the GC version. I got 3 or 4 temples and stopped playing, and now I've decided start again, but with the wii version instead.
So back in the day, I played with HLE until it pained me not hearing Midna's desperate hour when the moment came, and so I looked for the solution and eventually changed to LLE. That's why I didn't recall framerate drops on places like the woods.

And that's why I didn't now about this glitch: I turned all the way down the volume of the wiimote, cause it sounds terrible, and it didn't help. It still sounds, and at the same volume.

EDIT+: OK so another update, for us who have to squeeze every inch of performance while actually being able to play without glitches.
r7719, while having good performance, did at least 2 things wrong. First, I couldn't load custom textures (that nice pack a couple pages back), and more importantly, I had a crash.
So I tried going to v3.0. While this version doesn't crash (I've unlocked all hyrule by now, no crashes) and does load textures, it throws like 5 fps less than r7719.
And that's when I stumbled onto this:
https://forums.dolphin-emu.org/Thread-3-0-776-up-lectrode-s-dolphin-builds-sse-3-s3-4-1-4-2-avx-icc-optimized-openmp

I downloaded and tested the v3.0 listed there (3.0 r7617), and, surprise surprise, all the goodness from both worlds. It performes as good as it's gonna get (a min on 18 fps with LLE in the worst part of Hyrule Field, 30 or playable (not less than 25-27) outside of the field), AND loads textures AND doesn't crash.
With HLE of course is fully playable, around 4-5 more fps than LLE when it drops from 30.


So there, my 2 cents to make the most of playing this game the dolphin way. It's a same I don't have a nice i7 to go all LLE on this damn Hyrule Field.

Cyan

Anyone know what the deal is with dx11, sweetfx, and specifically Twilight Princess? Sweetfx works fine if I use dx9 but it doesn't seem to do anything when running the dx11 backend. I could just use dx9 but then I have to deal with the bloom offset, no minimap, or constantly swapping between texture and ram EFB copies.

Sweetfx and dx11 are working fine together in the other games I've got at my disposal.

Edit: Miraculously started working today, no idea why.
I seem to have mono audio when I use LLE (which has been giving me a headache :/), and background audio stutters unbearably in LLE if the FPS drops below 29-30. HLE fixed both of these issues.
Dimpl Wrote:and background audio stutters unbearably in LLE if the FPS drops below 29-30. HLE fixed both of these issues.

That's how it is supposed to be. It's not our fault that your computer isn't strong enough to run it, so there is no "issue" to "fix".

Read: http://blog.delroth.net/2013/07/why-dolphin-is-getting-rid-of-asynchronous-audio-processing/
(10-02-2013, 10:40 PM)Piratenbaas Wrote: [ -> ]Im getting some epic lagg in hyrule field. ztp is enabled however. dolphin 4.0
Win7 64, 16gb ram, i7 3960X (stock 3.9ghz) 6990 amd card.
See if the lag goes away at native resolution. Your graphics card might not be able to handle high resolutions. It is two 6970s in Crossfire, and Dolphin doesn't support SLI/Crossfire; thus, Dolphin is using only one 6970.

Not sure if it is the problem; just a suggestion.

Redhawkmillenium

Is the Wii version of the game more demanding than the Gamecube version? I can play the Gamecube version on my system (Intel 2500K at 4.2 GHz, Radeon HD 7870 at 1100 MHz) relatively smoothly, with just the occasional audio hiccup, while with the Wii version has audio hitching all over the very first scene. Doesn't matter if I change the renderer, make sure it's running at original resolution with no AA or AF extras, running audio on LLE with or without a separate thread, the audio hitching remains,. Is this normal? I'm running the latest main release of Dolphin (4.0.2).
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26