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Full Version: [Wii] The Legend of Zelda: Twilight Princess
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(03-30-2015, 07:00 AM)cinzano Wrote: [ -> ]I've tried multiple graphics settings to no avail. Every other area of the game I'm getting solid 30fps. I played on an earlier revision, 4-3954, which I found in another thread about this error and it fixed this problem but reverted back to issues with displaying the mini map. The only fix I can come up with is to hold down the enter key to select "yes" on the popup so I can play.

Disable panic handlers in general settings as long as the error doesn't crash you won't have a problem.

cinzano

Thanks! Found that and it cleared up that issue. Also found out how to enable the Hyrule field speed hack from the iso properties. So it's all good!
Hello,

I'm having a small issue with the minimap. It has this weird neon purple outline around it.

I found out what the problem was, and it's the Anisotropic Filtering. I turned that off, but then there's these small hard white/black lines in some spots on the outline. I turned anti-aliasing off, and that fixed it.

I was just wondering if there's any way to use these two settings and circumvent this problem. Even at the lowest settings it has issues.

Also, as a side note, in the Twilight Realm, bright lights seem to be ghosting. By that I mean it's kind of looks like a 3D image, with the image duplicated a bit. I can't remember if that's normal or not, as it's been a while since I've played the game on my normal Wii.

Thanks!
Sadly there is no way to get rid of the lines on the minimap while retaining anisotropic filtering or anti-aliasing. The ghosting is a well known issue caused by a low quality bloom which there is no fix for short of turning off Scaled EFB Copy which greatly reduces quality.

compwagon

Whenever I use Insane Slugs HD Texture Pack, Twilight Princess (Wii) stutters often to the point of being nearly unplayable at points (5fps for up to 2sec at a time), reliably occurring at specific locations (such as when Link passes under the arch as well as when he emerges from it and gets to the right side of the screen at the very beginning of the start-screen cutscene, or when turning quickly in Ordon Village, or just walking around the cave areas of Faron Woods, but these are just specific instances -- it occurs at least every 20 seconds no matter where I am as long as I'm moving or turning).

I am running a i5-4670 and GTX780 (nvidia power management settings set to max performance for dolphin.exe) with an SSD and 16gb of RAM, and this issue occurs with the exact same severity no matter what settings I use (including 1x IR and no enhancements), full-screen or windowed, OpenGL or D3D, with or without Hyrule Field speedhack. This occurs on official 4.0.2, 4.0-5000, and 4.0-6000 identically. This issue completely resolves (steady 30fps) when Load Custom Textures is turned off, even when running at max IR / AA / AF.

Does anyone have any suggestions for how to make this work? If you need any other information, let me know and I'll be happy to provide it.

Thank you so much for any help you guys / gals can give!
(04-19-2015, 06:44 AM)compwagon Wrote: [ -> ][...]

Does anyone have any suggestions for how to make this work? If you need any other information, let me know and I'll be happy to provide it.

Thank you so much for any help you guys / gals can give!

You can try to build for this:
https://github.com/dolphin-emu/dolphin/pull/2162
https://dl.dolphin-emu.org/prs/pr-2162-dolphin-latest-x64.7z

And enable the prefetch option.

compwagon

(04-19-2015, 07:12 AM)mimimi Wrote: [ -> ]
(04-19-2015, 06:44 AM)compwagon Wrote: [ -> ][...]

Does anyone have any suggestions for how to make this work? If you need any other information, let me know and I'll be happy to provide it.

Thank you so much for any help you guys / gals can give!

You can try to build for this:
https://github.com/dolphin-emu/dolphin/pull/2162
https://dl.dolphin-emu.org/prs/pr-2162-dolphin-latest-x64.7z

And enable the prefetch option.

That worked wonders -- it pretty much resolved the entire issue! Thank you so much! Just out of curiosity, do you know why haven't they merged this into the official builds?
If you read the comments on the pull request, the feature can apparently be dangerous. If you have < 8GB of RAM and try to use a massive texture pack, you'll just run out of RAM and have your entire PC freeze, so it isn't suitable to be a part of master when it doesn't have proper checks to prevent system crashes.

compwagon

(04-19-2015, 09:51 AM)AleronĀ Ives Wrote: [ -> ]If you read the comments on the pull request, the feature can apparently be dangerous. If you have < 8GB of RAM and try to use a massive texture pack, you'll just run out of RAM and have your entire PC freeze, so it isn't suitable to be a part of master when it doesn't have proper checks to prevent system crashes.

Thanks for that insight -- that makes sense. Is this issue relatively isolated then, or is substantial stuttering typically present with HD texture packs? Also, does that link consistently point to the most recent build of that branch (i.e., can I use it to get updates with this feature in the future)?

Thank you again for all your help!
is this game suppose to run at 30fps?

is there any way to run at 60fps with dolphin?

does it run best with openGL or direct3D?

how about HLE or LLE?

any other tweaks i should know about?

TY
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