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Full Version: [Wii] The Last Story
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Previous game discussion
The PAL version of the game requires you to enable the 'Use EURGB60 mode' found under config-->Wii
Hi Zee. You're right.
But afaik, that setting should be enabled by default.
It doesn't really qualify as a "recommended" setting as it's a requirement to even begin playing.
Wonder if I should still make a note of it in the OP.
a where old thread ?
Hi, i'm playing the PAL version of this game and when i play some time the game says my save is corrupted, then i stop the emulation and play the game again, so my "old" save is there, but sometimes i'm playing for more than 2 hours and this happens, then i have to play it all againSad.
oh and i know the game has checkpoint save but it doesn't save when i am on the town.Undecided
my settings are:
lle ON
DX9
lle on thread OFF
Accurate vbeam ON
my build is:r7483 x64 SSE4.2 by Lectrode

Is there a way to fix it?Huh
(11-01-2012, 06:39 AM)Bad Company Wrote: [ -> ]my build is:r7483 x64 SSE4.2 by Lectrode

Try something more recent. Old builds and even 3.0 may have save issues
(11-01-2012, 07:56 AM)LordVador Wrote: [ -> ]
(11-01-2012, 06:39 AM)Bad Company Wrote: [ -> ]my build is:r7483 x64 SSE4.2 by Lectrode

Try something more recent. Old builds and even 3.0 may have save issues

I'm using nowBig Grinolphin [Fifobusy] 3.0-445 ,using HLE, XAudio 2, DX11, Vsync OFF, Accurate Vbeam OFF.
well, i played the game for 1 and half hour, and i don't having any crashes or problems with corrupting savesBig Grin,i know this rev is not that new but it's working fine for meTongue
Thanks anyway LordVadorSmile.
I would like to add that idle skipping needs to be disabled in this game,no metter which audio backend is used,because its speeds up cinematics a lot ( about 50% on my pc )
Also,vbeam speeds whole game a lot,but cant be used with HLE because there is some bug in cinematics ( they sound awful )
It should be used with LLE
(11-01-2012, 10:21 PM)rpglord Wrote: [ -> ]I would like to add that idle skipping needs to be disabled in this game,no metter which audio backend is used,because its speeds up cinematics a lot ( about 50% on my pc )

Disabling Idle Skipping is not recommended. If the cinematics are too fast, just set the Framelimit to "Auto". Change it back to "Off" when the cinemtacis are over. Easy Smile