Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Tales of Symphonia
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Hi guys,
is there a known way to let the pal version of 50hz to make it run in 60hz?Which file in the disc must be changed of the US-version for it,to let it run in 60hz, but just run it in german?
Have you tried holding the B button as the game is booting? Some GC games will ask if you want to play in 60 Hz mode if you do that.
Does pr-2357 improve the FPS in Flanoir?

https://code.google.com/p/dolphin-emu/issues/detail?id=6587

I can't test it myself.

PutonMaster

Does anyone how to solve this ChatBox ''bug''?
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Are you running the latest version? It runs fine on my system, and i tried both DirectX and OpenGL, each with some different settings. Texture cache accuracy could be related here, but the game's ini file forces a good enough value already.
Also don't directly link to that sites resources as they delete it after a certain period of time.

gsurfer04

I have a bit of a conundrum regarding the luck stat. I managed to find the addresses of the luck stats for all the party members and made codes to force them to be 100. When I rebooted the game the status screen shows them at 100 but the equip screen shows them at their original values before manipulation and the party aren't getting a lot of crits in battle. The address I used for Lloyd's luck is 025B6BBA and I added 118 repeatedly to get the rest of the characters' stats.
The characters look blurry during the cutscene,how to fix it plz?
That's how the game is supposed to look. It applies a depth of field effect to things for some reason.
I'm getting sub 60fps nearly everywhere except dungeons. Wasn't this bad on windows.  Using linux mint 17.2 & specs are in profile. Help is greatly appreciated!

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