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Full Version: [GC] Tales of Symphonia
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Yes, that's a known issue. The rest of the game shouldn't have any audio issues.
Thanks for the information.
(08-28-2013, 11:25 PM)Garteal Wrote: [ -> ]Yes, that's a known issue.
It's funny because the same happens in the PS2 version, using PCSX2.
D3D11 has a bug that it doesn't display some scenes properly. D3D9 and OpenGL don't have this issue.

D3D11: [attachment=9684]

D3D9: [attachment=9685]

I'm using build 1936.
Wow, that's messed up. You're using the same settings on all back-ends right?
Could you upload your save just before that scene happens for us to try out?
Sure. I'm using the same settings. You can get the save state from this link: http://www.filedropper.com/gqseaf Just load it and go outside.

I use D3D11 because it's the only back-end that doesn't slow down in the Synopsis detail page. This might be another bug. On the menu screens, it keeps creating textures non-stop at great speed (Show Statistics).
I can confirm the same happens on my end with the same build and the latest build.
You should've given me an exported save file from the memory card instead of the save state.
Luckily you were standing right on a save spot so I could save and load from that instead.

If there already isn't an issue about this on the tracker, I suggest you create one for this and for the rapidly creating textures if you're worried about it.
Thank you. I have reported them. Could you please let me know how to export a save file from the memory card?
I had written an article on my site on fixing corrupt save games, but in order to do that, you'll need to export the save file from the memory card.
Refer to the Exporting your save game to a GCI part. Here's the article.
Thank you.
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