08-02-2013, 01:13 AM
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
08-02-2013, 03:05 PM
michellefland Wrote:I have windows often back in the fight with all the configuration I tried
michellefland Wrote:is fixed ?
I can understand if English isn't your first language. However, please try to be as descriptive as possible about your problems. I don't understand what issue you are having with Dolphin. Does the game crash? If so, when and where? Does it freeze?
Whatever your problem is, try using the latest Dolphin revision and see if that helps. The latest is 3.5-1691.
08-02-2013, 07:29 PM
the only games often crash during a battle if other than that everything works well
(08-02-2013, 03:05 PM)Shonumi Wrote: [ -> ]' Wrote:I have windows often back in the fight with all the configuration I triedmichellefland Wrote:is fixed ?
I can understand if English isn't your first language. However, please try to be as descriptive as possible about your problems. I don't understand what issue you are having with Dolphin. Does the game crash? If so, when and where? Does it freeze?
Whatever your problem is, try using the latest Dolphin revision and see if that helps. The latest is 3.5-1691.
08-03-2013, 01:40 AM
And have you tried the latest Dolphin revision? If you still get crashes, post screenshots of your settings.
08-03-2013, 02:58 AM
dolphin.ini:
[General]
LastFilename = D:\dolphin-master-3.5-1679-x64\jeux gamecube pal fr/Tales of symphonia DVD 1.iso
ShowLag = False
GCMPathes = 2
RecursiveGCMPaths = False
NANDRoot = D:\dolphin-master-3.5-1679-x64\dolphin-master-3.5-1685-x64\Dolphin-x64/User/Wii
WirelessMac =
GCMPath0 = D:\dolphin-master-3.5-1679-x64\jeux gamecube pal fr
GCMPath1 = D:\dolphin-master-3.5-1679-x64\jeu wii pal fr
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = True
HideCursor = True
AutoHideCursor = False
MainWindowPosX = 100
MainWindowPosY = 100
MainWindowWidth = 800
MainWindowHeight = 600
Language = 80
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ShowConsole = False
ThemeName = Boomy
[Hotkeys]
Open = 79
OpenModifier = 2
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 0
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 0
ReadonlymodeModifier = 0
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
Exit = 0
ExitModifier = 0
Wiimote1Connect = 344
Wiimote1ConnectModifier = 1
Wiimote2Connect = 345
Wiimote2ConnectModifier = 1
Wiimote3Connect = 346
Wiimote3ConnectModifier = 1
Wiimote4Connect = 347
Wiimote4ConnectModifier = 1
BalanceBoardConnect = 348
BalanceBoardConnectModifier = 1
ToggleIR = 0
ToggleIRModifier = 0
ToggleAspectRatio = 0
ToggleAspectRatioModifier = 0
ToggleEFBCopies = 0
ToggleEFBCopiesModifier = 0
ToggleFog = 0
ToggleFogModifier = 0
LoadStateSlot1 = 340
LoadStateSlot1Modifier = 0
LoadStateSlot2 = 341
LoadStateSlot2Modifier = 0
LoadStateSlot3 = 342
LoadStateSlot3Modifier = 0
LoadStateSlot4 = 343
LoadStateSlot4Modifier = 0
LoadStateSlot5 = 344
LoadStateSlot5Modifier = 0
LoadStateSlot6 = 345
LoadStateSlot6Modifier = 0
LoadStateSlot7 = 346
LoadStateSlot7Modifier = 0
LoadStateSlot8 = 347
LoadStateSlot8Modifier = 0
SaveStateSlot1 = 340
SaveStateSlot1Modifier = 4
SaveStateSlot2 = 341
SaveStateSlot2Modifier = 4
SaveStateSlot3 = 342
SaveStateSlot3Modifier = 4
SaveStateSlot4 = 343
SaveStateSlot4Modifier = 4
SaveStateSlot5 = 344
SaveStateSlot5Modifier = 4
SaveStateSlot6 = 345
SaveStateSlot6Modifier = 4
SaveStateSlot7 = 346
SaveStateSlot7Modifier = 4
SaveStateSlot8 = 347
SaveStateSlot8Modifier = 4
LoadLastState1 = 0
LoadLastState1Modifier = 0
LoadLastState2 = 0
LoadLastState2Modifier = 0
LoadLastState3 = 0
LoadLastState3Modifier = 0
LoadLastState4 = 0
LoadLastState4Modifier = 0
LoadLastState5 = 0
LoadLastState5Modifier = 0
LoadLastState6 = 0
LoadLastState6Modifier = 0
LoadLastState7 = 0
LoadLastState7Modifier = 0
LoadLastState8 = 0
LoadLastState8Modifier = 0
SaveFirstState = 0
SaveFirstStateModifier = 0
UndoLoadState = 351
UndoLoadStateModifier = 0
UndoSaveState = 351
UndoSaveStateModifier = 4
SaveStateFile = 0
SaveStateFileModifier = 0
LoadStateFile = 0
LoadStateFileModifier = 0
[Display]
FullscreenResolution = 1024x768
Fullscreen = True
RenderToMain = False
RenderWindowXPos = 93
RenderWindowYPos = 93
RenderWindowWidth = 640
RenderWindowHeight = 537
RenderWindowAutoSize = True
KeepWindowOnTop = False
ProgressiveScan = False
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
ListSort = 3
ListSortSecondary = 0
[Core]
HLE_BS2 = True
CPUCore = 1
Fastmem = True
CPUThread = True
DSPThread = False
DSPHLE = True
SkipIdle = True
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 2
DPL2Decoder = False
Latency = 14
MemcardA = ./User/GC/MemoryCardA.EUR.raw
MemcardB = ./User/GC/MemoryCardB.EUR.raw
SlotA = 1
SlotB = 1
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
WiiSDCard = False
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000001
UseFPS = False
GFXBackend = DX9
[Movie]
PauseMovie = False
Author =
[DSP]
EnableJIT = True
DumpAudio = False
Backend = DSound
Volume = 100
[MemcardManager]
gcpadnew.ini:
[GCPad1]
Device = XInput/0/Gamepad
Buttons/A = `Button A`
Buttons/B = `Button B`
Buttons/X = `Button X`
Buttons/Y = `Button Y`
Buttons/Z = `Thumb L`
Buttons/Start = Start
Main Stick/Up = `Left Y+`
Main Stick/Down = `Left Y-`
Main Stick/Left = `Left X-`
Main Stick/Right = `Left X+`
Main Stick/Modifier = LSHIFT
Main Stick/Modifier/Range = 50,000000
C-Stick/Up = `Right Y+`
C-Stick/Down = `Right Y-`
C-Stick/Left = `Right X-`
C-Stick/Right = `Right X+`
C-Stick/Modifier = LCONTROL
C-Stick/Modifier/Range = 50,000000
Triggers/L = `Shoulder L`
Triggers/R = `Shoulder R`
D-Pad/Up = `Pad N`
D-Pad/Down = `Pad S`
D-Pad/Left = `Pad W`
D-Pad/Right = `Pad E`
[GCPad2]
[GCPad3]
[GCPad4]
gfx_dx9.ini:
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 3
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 512
ShowFPS = False
LogFPSToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
HackedBufferUpload = False
FastDepthCalc = True
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = True
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
gfx_dx11.ini:
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 1
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 0
ShowFPS = False
LogFPSToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
HackedBufferUpload = False
FastDepthCalc = True
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = True
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
gfx_opengl.ini
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 1
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogFPSToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
HackedBufferUpload = False
FastDepthCalc = True
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = False
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
gfx_software.ini:
[Hardware]
Fullscreen = False
RenderToMainframe = False
[Rendering]
HwRasterizer = False
ZComploc = True
ZFreeze = True
[Info]
ShowStats = False
[Utility]
DumpTexture = False
DumpObjects = False
DumpFrames = False
DumpTevStages = False
DumpTevTexFetches = False
[Misc]
DrawStart = 0x00000000
DrawEnd = 0x000186a0
loggger.ini:
[LogWindow]
x = 400
y = 600
pos = 2
[Options]
Font = 0
WrapLines = False
wiimotenew.ini:
[Wiimote1]
Device = XInput/0/Gamepad
Buttons/A = `Button A`
Buttons/B = `Button B`
Buttons/1 = 1
Buttons/2 = 2
Buttons/- = Q
Buttons/+ = E
Buttons/Home = RETURN
Shake/X = `Button X`
Shake/Y = `Button Y`
Shake/Z = `Thumb L`
Extension = Nunchuk
Nunchuk/Buttons/C = `Shoulder L`
Nunchuk/Buttons/Z = `Shoulder R`
Nunchuk/Stick/Up = `Left Y+`
Nunchuk/Stick/Down = `Left Y-`
Nunchuk/Stick/Left = `Left X-`
Nunchuk/Stick/Right = `Left X+`
Nunchuk/Shake/X = `Button X`
Nunchuk/Shake/Y = `Button Y`
Nunchuk/Shake/Z = `Thumb L`
D-Pad/Up = `Pad N`
D-Pad/Down = `Pad S`
D-Pad/Left = `Pad W`
D-Pad/Right = `Pad E`
Source = 1
[Wiimote2]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote3]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote4]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote5]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
[BalanceBoard]
Source = 0
[General]
LastFilename = D:\dolphin-master-3.5-1679-x64\jeux gamecube pal fr/Tales of symphonia DVD 1.iso
ShowLag = False
GCMPathes = 2
RecursiveGCMPaths = False
NANDRoot = D:\dolphin-master-3.5-1679-x64\dolphin-master-3.5-1685-x64\Dolphin-x64/User/Wii
WirelessMac =
GCMPath0 = D:\dolphin-master-3.5-1679-x64\jeux gamecube pal fr
GCMPath1 = D:\dolphin-master-3.5-1679-x64\jeu wii pal fr
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = True
HideCursor = True
AutoHideCursor = False
MainWindowPosX = 100
MainWindowPosY = 100
MainWindowWidth = 800
MainWindowHeight = 600
Language = 80
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ShowConsole = False
ThemeName = Boomy
[Hotkeys]
Open = 79
OpenModifier = 2
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 0
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 0
ReadonlymodeModifier = 0
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
Exit = 0
ExitModifier = 0
Wiimote1Connect = 344
Wiimote1ConnectModifier = 1
Wiimote2Connect = 345
Wiimote2ConnectModifier = 1
Wiimote3Connect = 346
Wiimote3ConnectModifier = 1
Wiimote4Connect = 347
Wiimote4ConnectModifier = 1
BalanceBoardConnect = 348
BalanceBoardConnectModifier = 1
ToggleIR = 0
ToggleIRModifier = 0
ToggleAspectRatio = 0
ToggleAspectRatioModifier = 0
ToggleEFBCopies = 0
ToggleEFBCopiesModifier = 0
ToggleFog = 0
ToggleFogModifier = 0
LoadStateSlot1 = 340
LoadStateSlot1Modifier = 0
LoadStateSlot2 = 341
LoadStateSlot2Modifier = 0
LoadStateSlot3 = 342
LoadStateSlot3Modifier = 0
LoadStateSlot4 = 343
LoadStateSlot4Modifier = 0
LoadStateSlot5 = 344
LoadStateSlot5Modifier = 0
LoadStateSlot6 = 345
LoadStateSlot6Modifier = 0
LoadStateSlot7 = 346
LoadStateSlot7Modifier = 0
LoadStateSlot8 = 347
LoadStateSlot8Modifier = 0
SaveStateSlot1 = 340
SaveStateSlot1Modifier = 4
SaveStateSlot2 = 341
SaveStateSlot2Modifier = 4
SaveStateSlot3 = 342
SaveStateSlot3Modifier = 4
SaveStateSlot4 = 343
SaveStateSlot4Modifier = 4
SaveStateSlot5 = 344
SaveStateSlot5Modifier = 4
SaveStateSlot6 = 345
SaveStateSlot6Modifier = 4
SaveStateSlot7 = 346
SaveStateSlot7Modifier = 4
SaveStateSlot8 = 347
SaveStateSlot8Modifier = 4
LoadLastState1 = 0
LoadLastState1Modifier = 0
LoadLastState2 = 0
LoadLastState2Modifier = 0
LoadLastState3 = 0
LoadLastState3Modifier = 0
LoadLastState4 = 0
LoadLastState4Modifier = 0
LoadLastState5 = 0
LoadLastState5Modifier = 0
LoadLastState6 = 0
LoadLastState6Modifier = 0
LoadLastState7 = 0
LoadLastState7Modifier = 0
LoadLastState8 = 0
LoadLastState8Modifier = 0
SaveFirstState = 0
SaveFirstStateModifier = 0
UndoLoadState = 351
UndoLoadStateModifier = 0
UndoSaveState = 351
UndoSaveStateModifier = 4
SaveStateFile = 0
SaveStateFileModifier = 0
LoadStateFile = 0
LoadStateFileModifier = 0
[Display]
FullscreenResolution = 1024x768
Fullscreen = True
RenderToMain = False
RenderWindowXPos = 93
RenderWindowYPos = 93
RenderWindowWidth = 640
RenderWindowHeight = 537
RenderWindowAutoSize = True
KeepWindowOnTop = False
ProgressiveScan = False
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
ListSort = 3
ListSortSecondary = 0
[Core]
HLE_BS2 = True
CPUCore = 1
Fastmem = True
CPUThread = True
DSPThread = False
DSPHLE = True
SkipIdle = True
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 2
DPL2Decoder = False
Latency = 14
MemcardA = ./User/GC/MemoryCardA.EUR.raw
MemcardB = ./User/GC/MemoryCardB.EUR.raw
SlotA = 1
SlotB = 1
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
WiiSDCard = False
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000001
UseFPS = False
GFXBackend = DX9
[Movie]
PauseMovie = False
Author =
[DSP]
EnableJIT = True
DumpAudio = False
Backend = DSound
Volume = 100
[MemcardManager]
gcpadnew.ini:
[GCPad1]
Device = XInput/0/Gamepad
Buttons/A = `Button A`
Buttons/B = `Button B`
Buttons/X = `Button X`
Buttons/Y = `Button Y`
Buttons/Z = `Thumb L`
Buttons/Start = Start
Main Stick/Up = `Left Y+`
Main Stick/Down = `Left Y-`
Main Stick/Left = `Left X-`
Main Stick/Right = `Left X+`
Main Stick/Modifier = LSHIFT
Main Stick/Modifier/Range = 50,000000
C-Stick/Up = `Right Y+`
C-Stick/Down = `Right Y-`
C-Stick/Left = `Right X-`
C-Stick/Right = `Right X+`
C-Stick/Modifier = LCONTROL
C-Stick/Modifier/Range = 50,000000
Triggers/L = `Shoulder L`
Triggers/R = `Shoulder R`
D-Pad/Up = `Pad N`
D-Pad/Down = `Pad S`
D-Pad/Left = `Pad W`
D-Pad/Right = `Pad E`
[GCPad2]
[GCPad3]
[GCPad4]
gfx_dx9.ini:
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 3
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 512
ShowFPS = False
LogFPSToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
HackedBufferUpload = False
FastDepthCalc = True
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = True
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
gfx_dx11.ini:
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 1
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 0
ShowFPS = False
LogFPSToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
HackedBufferUpload = False
FastDepthCalc = True
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = True
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
gfx_opengl.ini
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 1
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogFPSToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
HackedBufferUpload = False
FastDepthCalc = True
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = False
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
gfx_software.ini:
[Hardware]
Fullscreen = False
RenderToMainframe = False
[Rendering]
HwRasterizer = False
ZComploc = True
ZFreeze = True
[Info]
ShowStats = False
[Utility]
DumpTexture = False
DumpObjects = False
DumpFrames = False
DumpTevStages = False
DumpTevTexFetches = False
[Misc]
DrawStart = 0x00000000
DrawEnd = 0x000186a0
loggger.ini:
[LogWindow]
x = 400
y = 600
pos = 2
[Options]
Font = 0
WrapLines = False
wiimotenew.ini:
[Wiimote1]
Device = XInput/0/Gamepad
Buttons/A = `Button A`
Buttons/B = `Button B`
Buttons/1 = 1
Buttons/2 = 2
Buttons/- = Q
Buttons/+ = E
Buttons/Home = RETURN
Shake/X = `Button X`
Shake/Y = `Button Y`
Shake/Z = `Thumb L`
Extension = Nunchuk
Nunchuk/Buttons/C = `Shoulder L`
Nunchuk/Buttons/Z = `Shoulder R`
Nunchuk/Stick/Up = `Left Y+`
Nunchuk/Stick/Down = `Left Y-`
Nunchuk/Stick/Left = `Left X-`
Nunchuk/Stick/Right = `Left X+`
Nunchuk/Shake/X = `Button X`
Nunchuk/Shake/Y = `Button Y`
Nunchuk/Shake/Z = `Thumb L`
D-Pad/Up = `Pad N`
D-Pad/Down = `Pad S`
D-Pad/Left = `Pad W`
D-Pad/Right = `Pad E`
Source = 1
[Wiimote2]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote3]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote4]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote5]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
[BalanceBoard]
Source = 0
(08-03-2013, 01:40 AM)Shonumi Wrote: [ -> ]And have you tried the latest Dolphin revision? If you still get crashes, post screenshots of your settings.
08-03-2013, 10:07 AM
SCREENSHOTS.
08-03-2013, 12:17 PM
08-03-2013, 09:28 PM
the problem is that it RANDOMLY crash I do not know exactly when it occasionally
08-03-2013, 10:55 PM
We still need pictures of your settings 

Mangopeer
08-04-2013, 02:58 AM
Hi guys, I'm currently experiencing a known problem, but the solution doesnt work for my current version of Dolphin (v.35-1685, Windows).
Inside the Temple of Darkness, relatively soon in, there's a point where Lloyd gets shut off from the rest of the group to change the power of the Sorcerer's Ring.
After changing the powers, the player needs to grab a block inside the wall and pull it outwards. This is where the bug kicks in.
I've checked several other forums and FAQ's, and found two popular solutions for the problem, setting the main stick modifier to "1/2 press" or running dolphin debug version and adjusting a couple of settings (to my understanding the last one is for older versions of dolphin).
Anyway, my version of Dolphin is not even a week old at this point, and I can't seem to fix this problem. Is there a solution for the newer version of the bug or is there anyone else besides me who is experiencing the same problem?
The rest of the game went smooth, no problems at all, so I think my settings are about right.
Inside the Temple of Darkness, relatively soon in, there's a point where Lloyd gets shut off from the rest of the group to change the power of the Sorcerer's Ring.
After changing the powers, the player needs to grab a block inside the wall and pull it outwards. This is where the bug kicks in.
I've checked several other forums and FAQ's, and found two popular solutions for the problem, setting the main stick modifier to "1/2 press" or running dolphin debug version and adjusting a couple of settings (to my understanding the last one is for older versions of dolphin).
Anyway, my version of Dolphin is not even a week old at this point, and I can't seem to fix this problem. Is there a solution for the newer version of the bug or is there anyone else besides me who is experiencing the same problem?
The rest of the game went smooth, no problems at all, so I think my settings are about right.
