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Full Version: [GC] Tales of Symphonia
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The machines should work at all times, doesn't matter if you solved the puzzle, or not. Anyway, I'm stuck on the 2nd room (3rd Picture), that's where it got bugged. I got one box, pushed it down, and after that, I was unable to produce any more boxes, so I am unable to complete the puzzle. The "Examine" action doesn't appear, I can't pull the lever to produce the boxes required to complete the puzzle, so I can't progress past this point because of it.

If it was as simple as moving to the next room, I wouldn't be here, trust me. Tongue I'm there, I'm just not getting the "examine" action when I get close to the lever on the machine.

EDIT: Managed to setup my joystick again, it's all good now.

Solved.
Yeah, you gave directions to the first machine, that's why I had to make sure.

No it shouldn't. You have to linearly finish the puzzle and you'll be able to get new blocks after you've pushed them to the correct location.
I tried it on my keyboard and it worked flawlessly. There's nothing wrong with the emulator.
anyone noticed that the movement speed in dungeons and villages is much faster than on the gamecube? when I have Lloyds "personal" ex skill activated (which increases the movement speed even further), I don't get the prompt to push a block sometimes, and at one point I even got stuck in a narrow path. I'm using a gamepad btw, so I'm not sure if it is really the same glitch that is mentioned in the wiki. both glitches can be resolved by deactivating the ex skill. they also don't happen on the gamecube

The double image effect also appears on the gamecube, maybe that should be mentionend in the wiki?
The "double image" IIRC is supposed to be the game's Depth of Field or something like that. I'm not sure, but I think it was only developed with the GC's native resolution in mind, so it probably doesn't scale well with the Internal Resolution (I could just be making this up though :p) That is to say, at 1x IR, you wouldn't notice it as a problem, but as you increase your image quality via the IR, you start to notice the effect the developers programmed. It's accurate emulation, but it's annoying, so that's why it's in the wiki as an "issue"

Also, yeah, Lloyd and co (anyone with the Red Flag really) move abnormally fast. It might be just my imagination, but it seems to be really present when you move in a diagonal direction (up and left or up and right for example). I too use a gamepad with character movement mapped to one of the joysticks.
(04-25-2013, 03:05 AM)Shonumi Wrote: [ -> ]That is to say, at 1x IR, you wouldn't notice it as a problem, but as you increase your image quality via the IR, you start to notice the effect the developers programmed.
I noticed it as a problem even on the gamecube. Back then I thought there was something wrong with my TV or gamecube or gamedisk or whatever. But I guess it's a matter of taste.
(04-25-2013, 03:38 AM)Nar Wrote: [ -> ]I noticed it as a problem even on the gamecube. Back then I thought there was something wrong with my TV or gamecube or gamedisk or whatever. But I guess it's a matter of taste.

Different displays (and the display tech available at the time) can account for all sorts of things in addition to taste. I remember it looking quite good on my old CRT TV. Though if you play this game at 1x IR, when the DoF effect happens and creates noticeable double-images, objects are usually too blurry anyway at that distance. Increasing the IR means you get sharper images at greater draw distances, so in Dolphin, it becomes a greater issue than it ever was on the GC.

Furthermore, the DoF effect is supposed to be greater on the edges of the viewed scene. Enabling the Widescreen Hack seems to mess this since it allows more of the scene to be drawn, hence you get the double images closer towards the center sooner than you should. Without the Widescreen Hack, I only notice DoF on the very edges.
Hi, I've been searching for a solution to my problem for countless, agonizing hours. I've been playing Disc 1 off of an iso due to my copy damaged(somehow warped?), disc 2 is fine buuut I can't advance! Now I haven't had a single problem throughout the entire game, but near the end of disc 1 when you have to go back to Iselia Ranch, once I complete the ranch and am leaving, Forcystus shoots Lloyd and Collette, and then Lloyd kills him, and after some talking, Yuan says something like "...Then I'll tell Sheena to meet you there. Farewell for now." and when the screen goes black (to skip over to Iselia I believe), the game locks up. FPS drops to 0, but game speed remains at 100%. Music stops, pending new music I presume, which never starts. I've attempted switching between OpenGL and D9-D11, but every single time it locks up in the exact same part without fail.. Please, if anyone has a solution it would be very much appreciated!

I'm using Dolphin 3.5, btw.
Intel 2.3GHz Dual Core
4G RAM

I'm aware this is probably the wrong place to post this, but as I've said I've been searching and searching and no one else seems to have encountered this error, or at least I cannot find it..
(05-03-2013, 04:33 AM)Enix Wrote: [ -> ]I'm using Dolphin 3.5, btw.

Try to use a more recent build ( Download Page )
(05-03-2013, 04:44 AM)LordVador Wrote: [ -> ]
(05-03-2013, 04:33 AM)Enix Wrote: [ -> ]I'm using Dolphin 3.5, btw.

Try to use a more recent build ( Download Page )
Isn't 3.5 its most recent?
Scroll down the page to find the development builds, 3.5 is almost 5 months old.
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