(10-29-2012, 05:45 AM)LordVador Wrote: [ -> ] (10-29-2012, 05:33 AM)DefenderX Wrote: [ -> ]He uses 3.0-700 
Where the hell did you see that?
EDIT: silly me yeah in his profile
.
So Fast Mipmaps are still there. If he had used a very recent build it might've been the cause of "the bug"
How behind are my builds?? It flickers on all my builds, which is odd. I've used the 376 revision many times for this game and never had flickering.
On the 376 build it doesn't flicker until one of the opening credits. On the 700 builds it begins flickering right away.
EDIT: What this flickering looks like is a one-pixel line being added and removed from the bottom of my image rapidly.
(10-29-2012, 05:53 AM)belomeclone Wrote: [ -> ] (10-29-2012, 05:45 AM)LordVador Wrote: [ -> ] (10-29-2012, 05:33 AM)DefenderX Wrote: [ -> ]He uses 3.0-700 
Where the hell did you see that?
EDIT: silly me yeah in his profile
.
So Fast Mipmaps are still there. If he had used a very recent build it might've been the cause of "the bug"
How behind are my builds?? It flickers on all my builds, which is odd. I've used the 376 revision many times for this game and never had flickering.
EDIT: What this flickering looks like is a one-pixel line being added and removed from the bottom of my image rapidly.
Any screenshot maybe?
(10-29-2012, 05:56 AM)LordVador Wrote: [ -> ] (10-29-2012, 05:53 AM)belomeclone Wrote: [ -> ] (10-29-2012, 05:45 AM)LordVador Wrote: [ -> ] (10-29-2012, 05:33 AM)DefenderX Wrote: [ -> ]He uses 3.0-700 
Where the hell did you see that?
EDIT: silly me yeah in his profile
.
So Fast Mipmaps are still there. If he had used a very recent build it might've been the cause of "the bug"
How behind are my builds?? It flickers on all my builds, which is odd. I've used the 376 revision many times for this game and never had flickering.
EDIT: What this flickering looks like is a one-pixel line being added and removed from the bottom of my image rapidly.
Any screenshot maybe?
I think a video would be best. Any suggestions on screen captures?
I know how the flickering looks like, it's pretty much a known issue.
Does the flickering occur on 3.0-376 as well if you enable Real XFB?
(10-29-2012, 06:14 AM)neobrain Wrote: [ -> ]I know how the flickering looks like, it's pretty much a known issue.
Does the flickering occur on 3.0-376 as well if you enable Real XFB?
It does not affect the Flickering. I am confused over what this could be. I don't think I changed any settings on the 376 version before trying this. The only thing I remember doing out of the ordinary was trying to run Punch-Out!! I
may have changed something to try and get it to work, but I don't think I did. (Punch-Out!! is why I have the later revisions.)
It seems to be a Little King's Story issue only, and since it used to work fine on 376 I am not sure what it could be. I'm going to look for an fresh 376 revision and try it on that. I do remember a Video Card update happening earlier this week, but I would think it would affect other games as well.
EDIT: It flickers on a fresh 376 copy. It seems to only flicker on DirectX 11.
What's the game id of the game(s) where it flickers? Did you ever get that flickering on any backend apart from d3d11, too?
Neobrain, before I go any further, let me thank you again for the effort you put into this emulator.
GameID: RO3EXJ
I will say the issue probably is me not playing Little King Story after my new graphics card, which is when I switched from DirectX9 to 11.
Dirextx9 - no issues.
Dirextx11 - bottom line flickers.
OpenGL - ONLY the bottom line is visible. This has to be related.
(10-29-2012, 07:20 AM)belomeclone Wrote: [ -> ]Neobrain, before I go any further, let me thank you again for the effort you put into this emulator.
Sure
(10-29-2012, 07:20 AM)belomeclone Wrote: [ -> ]GameID: RO3EXJ
I will say the issue probably is me not playing Little King Story after my new graphics card, which is when I switched from DirectX9 to 11.
Dirextx9 - no issues.
Dirextx11 - bottom line flickers.
OpenGL - ONLY the bottom line is visible. This has to be related.
That game is using Real XFB by default (specified in the game ini). You likely had it enabled all the time without knowing. There's nothing you can really do about it though, unfortunately. It's a (known) bug in Dolphin. It's interesting that D3D9 is fine but D3D11 is not, however. Are you sure that D3D9 is fine when you enable Real XFB?
Something somewhat similar, I've noticed that the bottom line of pixels in Wind Waker is purely white (XFB disabled) and has a similar flicker to it sometimes.
(10-29-2012, 07:28 AM)neobrain Wrote: [ -> ]That game is using Real XFB by default (specified in the game ini). You likely had it enabled all the time without knowing. There's nothing you can really do about it though, unfortunately. It's a (known) bug in Dolphin. It's interesting that D3D9 is fine but D3D11 is not, however. Are you sure that D3D9 is fine when you enable Real XFB?
Yep, D3D9 no issues whatsoever, except for an odd red line along the bottom of the screen for the opening video. I believe that line is present on all three though. I find it even more interesting that OpenGL displays only the area where the flicking is in D3D11. But having solved what was causing this problem, I am satisfied.
(10-29-2012, 07:37 AM)Axxer Wrote: [ -> ]Something somewhat similar, I've noticed that the bottom line of pixels in Wind Waker is purely white (XFB disabled) and has a similar flicker to it sometimes.
What is Wind Waker like with OpenGL? Do you notice anything related to the bottom line of pixels? And are you noticing that in DirectX11?