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Full Version: Skyward Sword LLE vs HLE
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Hi, new to this board, but I've been reading threads about Dolphin for quite a while. Been googling for some answers about this and looking through the giant threads on here and neogaf, but I haven't gotten every answer, so I figured I'd ask here.

I've played Skyward Sword for about 2 hours now and while it's pretty smooth there's a few things I've been wondering in order to keep it running at 30 fps without any noticeable sound stutter, graphical anomalies, or aiming issues. I've been using the Gold Wii Motion+ controller with the gold nunchuck along with Dolphin 3.0-793 and so far from what I've seen of the beginning it's basically the same as the console, but I still have a few problems.

First, I can run this game at fullspeed with LLE, but it seems at certain parts if I have too high of a IR it can stutter at points and it just takes away from the game. Is there a major difference between D3D9 and D3D11 anymore and should I stick with one for graphical accuracy?

Then I messed with LLE vs HLE and it seems like aside from Fi not reverbing as much that HLE is pretty much the same. Is there anything else I'd be missing out on or be annoyed with? Another thing I noticed was that I could pretty much max AA and max IR with HLE on, but I would have to put it at IR 3x-4x with no AA with LLE is on. Is it normal with a PC like mine that I should take AA off in order for it to never stutter while using LLE? So far I've been able to play Xenoblade with similar settings and that's pretty much maxed out with no sound stutter heard.

Last question I've been wondering since I really enjoyed this watching my brother play it on the console. The sounds that come from the Wiimote speaker are like half static and half the original sound. Seems like on both LLE and HLE it does this, but is it possible to get it to sound similar to playing it on the Wii?

PC Specifications:
i5 2500k @4.4ghz
nVidia GTX 670 @ 1200mhz core/6500mhz mem
8gb ram @ 1600mhz

I don't know if I have any settings wrong, but I pretty much have these from reading various wiki's and testing them out in game:

http://speedcap.net/sharing/screen.php?id=1048/99daeb62ea3ec91131c2ac7c2e2ea86c.png
http://speedcap.net/sharing/screen.php?id=1048/2432a275c064bbe3ae9074460b2ce8dd.png
Excuse me, but please allow me to hijack your thread for some posts. Anyway about this line:
Quote: Another thing I noticed was that I could pretty much max AA and max IR with HLE on, but I would have to put it at IR 3x-4x with no AA with LLE is on
I remember a while back there was a discussion about whether LLE increases GPU load, i cant remember what the conclusion was and i cant find the thread, anybody know why this happens? shouldnt LLE be handled by the CPU?
(10-27-2012, 08:38 PM)Sarasvati Wrote: [ -> ]Is there a major difference between D3D9 and D3D11 anymore and should I stick with one for graphical accuracy?

Usually there isn't any difference besides dx9 beeing a little bit faster a lot of times.
But for this game,it had graphic problems I think. Just try it and see-problem was obvious.
If everything is ok,you should use dx9 because its faster.

(10-27-2012, 08:38 PM)Sarasvati Wrote: [ -> ]Then I messed with LLE vs HLE and it seems like aside from Fi not reverbing as much that HLE is pretty much the same. Is there anything else I'd be missing out on or be annoyed with? Another thing I noticed was that I could pretty much max AA and max IR with HLE on, but I would have to put it at IR 3x-4x with no AA with LLE is on. Is it normal with a PC like mine that I should take AA off in order for it to never stutter while using LLE? So far I've been able to play Xenoblade with similar settings and that's pretty much maxed out with no sound stutter heard.
HLE is usually good enough. There is few games where it simply is awful,and LLE has to be used.
This is not one of these game
For LLE stuttering,try disabling idle skipping and enabling vbeam in game properties.


I tried the Vbeam trick both with idle skipping on and off, but it seemed to cause major stuttering. It works great in Xenoblade with nearly maxed AA and HD retexturing, so I guess it just works for select games?

Thanks for the quick replies. By the way, how do you post pictures on this board. [IMG]url[/IMG] didn't seem to work nor did highlighting the url and pressing the image button. Feels like a dumb question, but nice for future reference.
@Zee530 & OP - This thread will probably explain a lot. I didn't read it much at the time it was active, but I'm sure neobrain and NV explained it thoroughly enough.

About posting pics, the links have to be actual images. Some hosts will give you a link to a page with that simply embeds your image in HTML, so you're actually telling the [IMG] tag to look at something that's technically not an image. You can usually tell when hosts do this because the page will have ads in addition to your image. You need the direct link to that image. Try using hosts like minus of imgur.
Yes, yes, that's it, thanks.
You need LLE for this game to not sound like crap. It had horribly looping audio where the left and right stereo speakers gt out of sync if you use HLE.
I'm currently half way through the game and have no audio issues with HLE. Every 10 hours or so there may be a small sound loop but 99% of the time audio is perfectly fine. But of course a current build newer than the outdated and buggy 3.0 should be used.
When I used 3.0-758 I got obnoxious looping in the forest. I'm a music guy so it really bugs the hell out of me when anything goes wrong, and I can tell you it went wrong fast.
I have no issues with my hle ethier.
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