Dolphin, the GameCube and Wii emulator - Forums

Full Version: Sony Playstation 3 - lvl0 key hacked (PS3)
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I'm already cross that I'm going to have to use my XBox when I get HALO 4. I don't need another box that I won't use.

By the way, another thing that makes this possible: PS3 controllers connect with bluetooth (or something very similar which is compatible with the right drivers), and so do Wiimotes. This would mean that there'd be one less thing to emulate.
Quote:This would mean that there'd be one less thing to emulate.

?????????????????????????????????

Explain. I don't see how the built in bluetooth controller in the PS3 is going to help you emulate anything over a usb bluetooth controller. Besides you would be using real wiimotes anyways if you wanted accuracy.
With the source code available and a way to get into the ps3...

now we only need some skilled programmers with the will to do it.

And Natural Violence, don`t be so negative, after all, back in the 199x, many computer geeks looked at the N64 specs and swore that "it can not and will not be emulated on a x86" and we all know what happened next...

Quote:Explain. I don't see how the built in bluetooth controller in the PS3
is going to help you emulate anything over a usb bluetooth controller.
Besides you would be using real wiimotes anyways if you wanted accuracy.

if the PS3 can be programmed to "talk Wii" (or is the damn thing locked to talk Ps3 only?)
While this is an old thread, so shouldn't really be used, I'm still going to point out the problems here:

The reason we know that a PS3 isn't likely to run most Wii games at fullspeed is that we have experience with Wii emulators, so know already what it takes to emulate a Wii. People may have predicted that N64 couldn't be emulated on an x86 chip, even though we know it can, but there's no way that an x86 processor from that era would run a modern, accurate emulator at playable speeds. The problem with that prediction was that x86 got faster more quickly than anticipated. There isn't this problem with the PS3 prediction, as PS3s aren't going to get better, and their replacement (the PS4) would be fully incompatible with PS3 software.
Sorry to bump old threads but in other forums you are encouraged to use them instead of making new with the same topic (unless the thread is very old, six month or more)

as for the N64, at launch in 1996, people knew little about emulation, it was between 1997-1998 when the idea of emulating the N64 came up, this is when many said it "can not be done, it would take 3 or 4 years" but in january 1999 Ultrahle came out, i remember that Mario 64 was playable on my old Celeron-A running at 500 MHz. so cpus didn`t get that fast.

now that you bring up the PS4...mmm...someday...
Emulating N64 games via HLE is easy. Emulating the hardware via LLE isn't.
1964 runs many games at full speed or close to on K6-2-550 w/ Voodoo5 5500, but it's because of HLE and tons of hacks.
When it comes to LLE RSP and video, modern CPUs will give you only about 15-20 fps in 60fps game.

Now about Wii. Yes, it's possible to emulate Wii on PS3, but it also possible to emulate Wii on Atom-based netbook, with software rendering and few frames... per hour.
You can expect some very fast wiiware and GC games like those Konami ReBirth games, Kirby Air Ride or Tube Slider to be somewhat playable, but that's about it. Why ? Because Cell will be like single core CPU for Dolphin, and not the fastest one.
Quote:LLE RSP

N64 sound was always LLE and it wasn`t high quality, only the Gfx were HLE (who wants a pixelated Mario anyway?)
Quote:Cell will be like single core CPU for Dolphin

you want to put the same code we use in an x86 inside the ps3? shouldn`t it be ported to take advantage of CELL?
omega_rugal Wrote:N64 sound was always LLE and it wasn`t high quality, only the Gfx were HLE (who wants a pixelated Mario anyway?)

That depends on what emulator you're talking about. Mupen64Plus has two plugins that will emulate the RSP via HLE, and one that will emulate it via LLE. Not sure about PJ64 or 1964. Just as well, Mupen64plus has at least four plugins to emulate graphics via HLE and one to emulate graphics via LLE. It's still capable of rendering graphics in HD under LLE graphics, so there's no pixelation from stretching, thankfully.

From my experience, using LLE (for both the RSP and graphics) can be tolerable in some games, near perfect in others, and downright slow for a lot. I think the Pokemon Stadium games ran the best (fullspeed Cool ), and SSB and Perfect Dark were around 45~60 on average, depending on what was happening at the time.

Side-note: I'm pretty sure someone ported Mupen64Plus to the PS3 around the time geohot and all of that hacking madness happened.
Quote:Not sure about PJ64 or 1964

both use LLE for the RSP emulation. the only choice was either as recompiler or interpreter
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