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Not really I tested Xenoblade in my thread about LLE speed and it was on par with other wii games-only couple of fps difference between LLE and HLE Smile
@Axxer since op doesnt have sandy bridge or ivy bridge,everything you said is wrong !
There are no any overclock restrictions on first generation i3/i5/i7. He doesnt need "k" edition,because they were none.
He can overclock as much as his cpu can take it
(10-08-2012, 10:06 AM)NaturalViolence Wrote: [ -> ]
Quote:But Xenoblade requires 3.8-4.0GHz.

I doubt it.

Depends if you want it just playable or fully playable

(10-08-2012, 12:27 PM)Shonumi Wrote: [ -> ]I think LordVador was specifically talking about using LLE audio at those clocks for Xenoblade Chronicles. Using HLE audio brings down that number quite a bit.

With LLE you'll need at least 4.0GHz. But I know some guys like Garteal will say LLE is useless for this game Big Grin
Quote:@Axxer since op doesnt have sandy bridge or ivy bridge,everything you said is wrong !
There are no any overclock restrictions on first generation i3/i5/i7. He doesnt need "k" edition,because they were none.
He can overclock as much as his cpu can take it

You couldn't be more wrong.

Do the 875K and 655K ring a bell?

Quote:Depends if you want it just playable or fully playable

Let me put it this way. My Q6600 @ 3.2GHz runs the game at fullspeed most of the time. It drops to 85-90% speed in some places. At 3.6GHz it will run the game at fullspeed almost everywhere. His nehalem cpu has an IPC that is 20% higher than mine. Even a slight OC to 3.2GHz is probably enough for him. With LLE on thread 3.6GHz or 3.8GHz should do it.
(10-09-2012, 03:14 AM)NaturalViolence Wrote: [ -> ]
Quote:@Axxer since op doesnt have sandy bridge or ivy bridge,everything you said is wrong !
There are no any overclock restrictions on first generation i3/i5/i7. He doesnt need "k" edition,because they were none.
He can overclock as much as his cpu can take it

You couldn't be more wrong.

Do the 875K and 655K ring a bell?

Quote:Depends if you want it just playable or fully playable

Let me put it this way. My Q6600 @ 3.2GHz runs the game at fullspeed most of the time. It drops to 85-90% speed in some places. At 3.6GHz it will run the game at fullspeed almost everywhere. His nehalem cpu has an IPC that is 20% higher than mine. Even a slight OC to 3.2GHz is probably enough for him. With LLE on thread 3.6GHz or 3.8GHz should do it.

Well I'll give it a shot. I doubt I'll get 3.6GHz with this cooler but I could probably hit 3.2GHz. I could probably use a new CPU since this one is coming up on three years old now. But it means a new motherboard and a new cooler too...
Maybe wait until June for Haswell (It's what I'm doing, although mine's a year newer than yours).
rpglord Wrote:Not really I tested Xenoblade in my thread about LLE speed and it was on par with other wii games-only couple of fps difference between LLE and HLE

A Sandy Bridge CPU @ 3.8~4.0 GHz generally is the number that gets thrown around for playing Xenoblade Chronicles with LLE audio at fullspeed with no mentionable drops whatsoever. Are you talking about this or are you just saying that LLE audio for you is doable even if it's not at fullspeed?
(10-09-2012, 02:41 PM)Shonumi Wrote: [ -> ]
rpglord Wrote:Not really I tested Xenoblade in my thread about LLE speed and it was on par with other wii games-only couple of fps difference between LLE and HLE

A Sandy Bridge CPU @ 3.8~4.0 GHz generally is the number that gets thrown around for playing Xenoblade Chronicles with LLE audio at fullspeed with no mentionable drops whatsoever. Are you talking about this or are you just saying that LLE audio for you is doable even if it's not at fullspeed?

Game is running above fullspeed for me with LLE audio,28-29 fps in battles and 37-38 walking around vs 32-33 with hle and 40 fps walking around with hle.
Like I said its only 3 fps difference between HLE and LLE.
Didnt we already established LLE will only be slower if gamecube kind of audio is beeing used ? Smile

[Image: 28297009.jpg]

[Image: 92042714.jpg]
Actually, we haven't established that LLE audio on Wii games isn't significantly slower than using HLE, since we have mostly your own results. We still need more testers across different systems and games. Hopefully I can contribute something later this month since I will begin dumping Wii games finally (been putting it off).

At any rate, the point of my asking you was nowhere near related to the speed differences between HLE and LLE. A lot of people (well maybe just LordVador, DefenderX, and admin89 :p) say that to get LLE audio on Xenoblade Chronicles and effectively maintain fullspeed constantly, you'll need a Sandy Bridge clocked around 3.8~4.0 GHz; that's what I'm talking about. I do find it strange that you're somehow able to reverse what's been common (and assumed correct) info about playing this game on LLE, but then again, half the people spreading the 3.8~4.0 GHz number had no way of clocking their CPUs high enough to verify those claims (that or they didn't have a Sandy Bridge CPU at all). I'll know more about this when I personally test it myself.
(10-10-2012, 12:52 PM)Shonumi Wrote: [ -> ]A lot of people (well maybe just LordVador, DefenderX, and admin89 :p) say that to get LLE audio on Xenoblade Chronicles and effectively maintain fullspeed constantly, you'll need a Sandy Bridge clocked around 3.8~4.0 GHz; that's what I'm talking about. I do find it strange that you're somehow able to reverse what's been common (and assumed correct) info about playing this game on LLE, but then again, half the people spreading the 3.8~4.0 GHz number had no way of clocking their CPUs high enough to verify those claims (that or they didn't have a Sandy Bridge CPU at all). I'll know more about this when I personally test it myself.

People seem to overestimate cpu speed needed for a lot of games,not only Xenoblade. Cpu speed for SMG2 is also usually inflated.
I dont know why they do this lol.
Maybe reason for this is that they underestimate gpu influence,and mistakenly thinks its their cpu slowing them down,while its not.
I have tested the xenoblade with settings similiar to speedscrams speed settings. Have I used different,more "normal" settings ( mostly related to gpu such as increased IR or AA ) I would get lower fps.
And I have 460 gtx,which althrough is not high end top of the line card,is certanly not weak gpu.
So bottom line,if you want to test which speed you can get on which cpu,you certanly have to take gpu out of account by lowering all gpu related options to minimum
Here are for example same screenshoots with 3x IR and 4xAA:
[Image: 49671472.jpg]
[Image: 55785031.jpg]

As you can see it certanly goes below fullspeed in battles.
Quote: With LLE you'll need at least 4.0GHz. But I know some guys like Garteal will say LLE is useless for this game. Big Grin
It is. Tongue
I've put over 80hours in the game (first playthrough) and have only had two audio distortions which quickly resolved itself.

Quote:I have tested the xenoblade with settings similiar to speedscrams speed settings.
Lol this has to be the best typo I've seen with Starscreams name.

Xenoblade is only a 30FPS game, and doesn't need a SB CPU at 4GHz for HLE or LLE.
I've beaten the whole game at stock clocks at fullspeed most of the time.
There are some stutterings here and there in battles when the shader cache gets generated.
But that only happens for a split-second.

You've beaten the game too right Shonumi?
How did it run on your end?
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