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Full Version: graphic glitches with d3d9 backend
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MrCube

I have a problem with d3d9
It looks like this:
[Image: ww1d.png]
and d3d11/opengl looks like this:
[Image: ww2d.png]
it's not just windwaker, there are similar problems in any game
can I fix this? I don't want to use d3d11 or opengl because they are slow
Huh ? I didn't see anything wrong . Obviously , Directx11 and OpenGL look much better . When i play Shogun 2 (PC game) , Directx 11 give me high quality texture , Directx 9 look like crap
Same on PCSX2 , Directx11 is much better in term of quality
Edit : Have you tried 16x Anisotropic Filtering ? "Safe texture cache" set to safe . Don't use Anti-aliasing , use 2x or 2.5x Internal Resolution instead
Directx9 backend work fine for most games , some games do need Directx11 though

MrCube

These screenshots were bad examples
I there are sometimes depht issues and textures not displayed properly
d3d9:
[Image: ww1z.png]
d3d11:
[Image: ww2j.png]
Post your settings.
What region of the game do you have?
Could you upload your save game so I could reproduce this on my end?
You can't do anything. Fault to your integrated card.
Either deal with it. Either get a better system with a dedicated GPU
Quote:You can't do anything. Fault to your integrated card.
What?
He's on a desktop with an AMD HD 3600 series dedicated GPU.
I've had this issue with my old GPU, it's a driver issue. Disable catalyst AI and see what it looks like.
(10-06-2012, 10:25 PM)Garteal Wrote: [ -> ]
Quote:You can't do anything. Fault to your integrated card.
What?
He's on a desktop with an AMD HD 3600 series dedicated GPU.

I was sure it was a laptop. My fault here.
But anyway his card is at it

MrCube

thanks for the advice Starscream but it makes no difference
my game is pal(Europe) and my settings are default with internal resolution 2* Native
Did you uncheck "Disable per-pixel depth"?
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