09-24-2012, 08:01 AM
(09-24-2012, 07:33 AM)LPFaint99 Wrote: [ -> ]I haven't compiled/tested with the latest source of gcmm, but I was able to run the original 1.0/1.1 source compiled in wii mode, with the .elf file.
With most homebrew it is necessary to enable real External Frame Buffer (hacks tab of graphics config)
Thanks, enabling real external frame buffer makes the trick, even with the dol file. I looked for the option before (I read it was needed for homebrew), but I didn't see it.
Now I can work on animated banner display for GCMM ^^
(09-24-2012, 07:33 AM)LPFaint99 Wrote: [ -> ]edit: forgot to mention the icons, offhand I know that I have seen it, and haven't ever looked into it, the icon display code was written before I started work on it
Maybe, even if it isn't the best way to do it, clearing the buffer before reading a new icon fixes it.
edit: I forgot to mention that wii's and gamecube's zelda twilight princess savegames are compatible, I know it's a single game thing, but I think it is interesting to have an import/export feature for it in dolphin:
http://gbatemp.net/topic/333938-convert-gc-twilight-princess-save-to-wii/
glad to have that cleared up
ecode5A3 function is only used when loading icons and banners, so it shouldn't be a problem, even more, I'd say that dolphin UI will benefit from the same: banners will seem transparent, as they where supposed to be on the first place.