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Full Version: The Legend of Zelda: The Wind waker CPU Benchmark
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Just a reminder: Lets make sure we're all using the same settings. EFB to Texture, 1xIR, and make sure your CPU speed is known as well as providing the screen shots for your results. If we're not all on the same page, this is a wasted effort. Feel free to edit your results to reflect what needs to be done.
My Computer :
CPU : i3 2120 3.3Ghz
GPU : HD 6850 1gb
Ram : 4gb ddr3 1333Mhz
OS : Win 7 x64
Game : NTSC

these are the results with nothing changed to the build.

Save 1
[Image: hGZjb.png]

Save 2
[Image: C8Nyj.png]

Save 3
[Image: xwH04.png]







These are the results with 3xIR, 4xSSAA and 16xAF.

Save 1
[Image: iEi00.png]

Save 2
[Image: msPxJ.png]

Save 3
[Image: 8uMtP.png]


Adding SSAA was the only way to bring down performance but the game is running still 100+%.

Not bad imo. Tongue
I'll post pics when I get home Dodgy
I guess this bench has run its course, we're just waiting on a few more people to post some results.
And me to update mine; ill do so when I'm done with some work.
Do I have to post screenshots? I can, but I just wanted to know if they were actually required or not.

Here are some preliminary results I had, note this was using 0.375x IR!:
Save 1 - ~75%
Save 2 - ~62%
Save 3 - 91-100%

CPU: Athlon 64 x2 4800+ @ stock 2.5GHz (65nm Brisbane, 512KB L2 cache)
GPU: onboard Radeon 4200 @ 500MHz
OS: Windows XP SP3 "Performance Editon"
Yeah, it's best to add the screenshots if you want your results to be included in the bench.
If that's the case, then perhaps it'd be a good idea to have that be mentioned somewhere in the first post? Also, shouldn't "Auto adjust Window Size" be checked in Dolphin so that people don't post huge screenshots?

And I don't know if anyone mentioned this, but perhaps for future CPU benchmarks some freely available Wii homebrew could be used instead - even better if someone could actually code a Wii homebrew benchmark app.


Anyway, here are my REAL benchmark results. The first screenshot for each save slot is the minimum framerate while the second screenshot is the maximum framerate.

Hardware configuration used:
CPU: Athlon 64 x2 4800+ OC'd @ 3.1GHz (65nm Brisbane, 512KB L2 cache)
GPU: eVGA Geforce 8800 GS @ stock
OS: Windows 7 64bit SP1 lite (AKA several background services have been disabled and/or removed via vLite)

NTSC-U Wind Waker

Summery of the performance:
Save slot 1: 78% - 100%
Save slot 2: 66% - 80%
Save slot 3: 101% - 123%

Save slot 1
[Image: Save1%2520Min.png] [Image: Save1%2520Max.png]

Save slot 2
[Image: Save2%2520Min.png] [Image: Save2%2520Max.png]

Save slot 3
[Image: Save3%2520Min.png] [Image: Save3%2520Max.png]
(10-11-2012, 07:34 AM)Nintendo Maniac 64 Wrote: [ -> ]If that's the case, then perhaps it'd be a good idea to have that be mentioned somewhere in the first post?

It kinda was. Maybe it could have been made more obvious.

Quote:Record your game speed, preferably in a window with the title bar displaying fps, vps and speed as I did below.


Quote:Anyway, here are my REAL benchmark results. The first screenshot for each save slot is the minimum framerate while the second screenshot is the maximum framerate.

We don't need two sets of shots, just run the build with the preset settings without changing anything.

Thanks for participating, though.

(10-11-2012, 07:53 AM)Starscream Wrote: [ -> ]We don't need two sets of shots, just run the build with the preset settings without changing anything.
I know that, I'm just OCD. Tongue And was it not OK that I checked the option "Auto adjust Window Size" so that my screenshots weren't huge?