Specs
CPU: Intel Core i5-2500K @ 4.5GHz (overclocked)
GPU: AMD Radeon HD6870, 1GB GDDR5 (Catalyst 12.8)
RAM: 8GB DDR3-1333
OS: Windows 7 Ultimate 64bit
Additional Information
The Legend of Zelda: Wind Waker (NTSC) was emulated on Dolphin 3.0 64bit.
Settings are the set to the settings specified above.
I recommend using the
Gadwin Printscreen utility for taking screenshots.
It allows you to set your screenshot key to a select list, pick a window, contents of window only, fullscreen area (to screenshot), pick the folder(s) to save your screenshot(s) in.
Much better than the sniptool.
Save one ─ 99 FPS
Save two ─ 74 FPS
Save three ─ 114 FPS
Edit: I just noticed that we're all (possibly) actually running the game with EFB Copies to RAM. This is because the setting is overridden in the .ini file of the game.
Aren't we supposed to run the game with EFB Copies to Texture?
Here is how you remove the EFB Copies to RAM override from the .ini settings:
Right-click on the game in Dolphin, then hit
properties.
In the window that pops up, hit
edit config, which you can find at the bottom-left of the window.
In the ini file that opens, at the bottom, you should see these three lines:
Code:
EFBAccessEnable = True
EFBToTextureEnable = False
EFBCopyEnable = True
Erase them and save the file.
Edit 2: As expected; using Texture doesn't make much of a difference for me.
Updated first screenshot only since that one only showed a noticeable better average framerate than the rest.