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Full Version: The Legend of Zelda: The Wind waker CPU Benchmark
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Yeah, lets just keep it simple and run the game with the build as is and without changes. If anyone needs to go back and try again with 1xIR, please do.

Extremedude2: You kinda need to show the screenshots as well.
I just tried this on my desktop (E5300 @ 3.6GHz) . I got extremely poor performance due to the graphic card - Asus 9800GT was broken . I have to use the onboard GPU - Intel G41 GMA X4500 .
I tried lowest IR (0.375x IR ) but the speed is 1.5-2x times slower than before (Nvidia GPU)
Integrated GPU / Onboard GPU suck !
Edit : i forgot i was using 16x AF Tongue
Edit : 1x AF doesn't make it run faster . I give up Undecided
admin89: Your test on the first page was with which PC?
Quote:admin89: Your test on the first page was with which PC?
Laptop
As i mentioned above , the onboard GPU (desktop) bottleneck the CPU even with 0.375x IR . Higher IR only make dolphin run slower
[Image: 6f8b1fc15829011ef9ca1100c72809e5dfccf293...b92e6g.jpg]
For those interested, a plain vanilla Dolphin 3.0 build for Linux users. Let's see if Google Drive is any good. Currently, I've just compiled the 64-bit version. I'll upload the 32-bit tomorrow. I still need to convert the save to PAL and find a way to display my current CPU clock. Once those two are done I'll contribute to the benchmarking as well. Wonder how my laptop will do...

EDIT: Looks like I managed to convert the save to PAL. Download link below.

Dolphin 3.0 - Linux x86_64
Wind Waker Memory Card Save - PAL
(09-20-2012, 12:42 PM)Starscream Wrote: [ -> ]Extremedude2: You kinda need to show the screenshots as well.

You don't trust me? D: Tongue
Specs
CPU: Intel Core i5-2500K @ 4.5GHz (overclocked)
GPU: AMD Radeon HD6870, 1GB GDDR5 (Catalyst 12.8)
RAM: 8GB DDR3-1333
OS: Windows 7 Ultimate 64bit

Additional Information
The Legend of Zelda: Wind Waker (NTSC) was emulated on Dolphin 3.0 64bit.
Settings are the set to the settings specified above.

I recommend using the Gadwin Printscreen utility for taking screenshots.
It allows you to set your screenshot key to a select list, pick a window, contents of window only, fullscreen area (to screenshot), pick the folder(s) to save your screenshot(s) in.
Much better than the sniptool.

Save one ─ 99 FPS
[Image: ibdC9SInLH54NI.png]

Save two ─ 74 FPS
[Image: iblEMl0lrX3HH7.png]

Save three ─ 114 FPS
[Image: ii9n4ihGotFe9.png]

Edit: I just noticed that we're all (possibly) actually running the game with EFB Copies to RAM. This is because the setting is overridden in the .ini file of the game.
Aren't we supposed to run the game with EFB Copies to Texture?

Here is how you remove the EFB Copies to RAM override from the .ini settings:

Right-click on the game in Dolphin, then hit properties.
In the window that pops up, hit edit config, which you can find at the bottom-left of the window.

In the ini file that opens, at the bottom, you should see these three lines:
Code:
EFBAccessEnable = True
EFBToTextureEnable = False
EFBCopyEnable = True
Erase them and save the file.

Edit 2: As expected; using Texture doesn't make much of a difference for me.
Updated first screenshot only since that one only showed a noticeable better average framerate than the rest.
Quote: I just noticed that we're all (possibly) actually running the game with EFB Copies to RAM
Yeah , i did
It's already been done with my uploaded builds.
I didn't download that build but used "Settings for Speed" instead
But it doesn't matter , i notice only 1-2 FPS difference with "EFB Copies to Texture"