I have read through the thread now.
I can barely understand what rpglord is saying because most of his posts are a barely readable mess (no offense but you really need to improve your English). So I'm not going to bother responding to any specific posts in case I misinterpret something. Instead I'll just quickly discuss the subtopics that have been brought up.
The user experience (audio speed) a.k.a. Shonumi's point:
1. HLE is able to emulate audio at fullspeed on nearly any system and with nearly any game. It's that fast. Keep in mind I'm talking about audio speed here not game speed.
2. LLE on the other hand can only emulate audio at fullspeed or near fullspeed on extremely high end hardware for most games.
3. Users that are actually playing their games instead of just benchmarking them should have framelimit on because it's on by default and running a game faster than 100% is pointless unless you're benchmarking.
4. Therefore assuming you have framelimit on with a low end system there is going to be a tremendous difference between audio speed with HLE and LLE.
5. With a high end system audio speed is going to be 100% or nearly 100% with HLE or LLE.
The user experience (gamespeed) a.k.a. Shonumi's point from a different angle:
1. Gamespeed is a very different story. Gamespeed factors in a number of other things that are specific to your hardware and your game.
2. Once again if we are talking about the user experience we must assume that framelimit is on.
3. HLE runs asynchronously with the cpu thread and LLE runs synchronously with the cpu thread.
4. Therefore HLE can maintain good audio emulation speed even if the gamespeed is low.
5. LLE cannot. With LLE if gamespeed goes down audio emulation speed goes down.
6. With LLE on thread off LLE should have a big impact on gamespeed in almost every scenario. This is the default setting.
7. Therefore on low end hardware LLE is going to perform poorly.
8. With HLE you have a much better chance of running that game at fullspeed on low end hardware.
9. On high end hardware you will be able to maintain 100% gamespeed or nearly 100% gamespeed regardless of whether you're using HLE or LLE.
10. Therefore the difference is large on low end hardware and small on high end hardware.
11. With LLE on thread on the amount of performance decrease will depend on how much load is being placed on the emu thread (the cpu emulator).
The actual audio speed:
1. Not even worth discussing since we have no way to measure it.
The actual gamespeed:
1. This assumes measurement with framelimit off for benchmarking purposes.
2. With LLE on thread off HLE will definitely always be much faster in unlimited gamespeed.
3. With LLE on thread on the amount of performance decrease will depend on how much load is being placed on the emu thread (the cpu emulator).
Shonumi is correct no matter how you look at it ASSUMING that the user is using the default settings (LLE on thread off, framelimit on). I suppose it's possible for there to be a scenario where the performance difference between HLE and LLE is low with certain settings but I have yet to see someone report that. Everyone who has ever tested this and actually reported their findings has said that HLE was a lot faster for them. There is however a severe lack of people testing this with LLE on thread turned on so I will admit that until users do more testing with that option we don't really know for sure how that will effect things.
Edit: On second thought I should have just written this in paragraph form instead of list form. Oh well.
Shonumi Wrote:Oh boy...
Now you know what it's like to be me for a day. Horrifying isn't it?
Quote:Can you try with latest dolphin,vbeam on,AA disabled,idle skippin ON,and efb copies set to textures,and framelimit OFF
I had framelimit on but other than that those were the settings that I used. There is no point in using framelimit with this game on my hardware because it rarely reaches 60 fps.