Quote:We DO support both progressive scan and interlaced scan:
Apparently not to the extent you think you do.
You see this feature? I seem to find it quite funny Jabo has implemented this in a NES emulator where it's 10 times useless, and yet nothing similar has been done to dolphin. The only explanation I have is that Jabo is better programmer than all of you, as he didn't need a forum thread of controversy. Learn something from him, he knows what people like to see in emulators. Another thing to note: when I change to progressive scan in dolphin, no visual changes. When I change from composite to s-video in nes , I notice much less jaggies. I don't feel like going back to check but to whoever said it wont make much of a difference visually is wrong, look up composite - component - s-video comparisons on youtube.
I believe the interlaced to progressive would be easier to understand in dolphin if it was set up like it is in jnes, and when you mouse over the option it should say 480i for composite & 480p for component, etc. If the ladder feature was true, I wouldn't be wasting everyone's time with this thread.
Quote:You need to check your attitude at the door next time. Your question was answered correctly several times by different people and each time you ignored the person completely and continued insisting that there must be a way to improve performance by using interlaced scan output even when everyone was telling you otherwise.
I find it interesting how you took my 2nd argumentative point of the retro aspect I left my first one for, and still ripped on me for the 1st one of performance. Seems a little counter-productive to me. And if you take note, the title of this thread is 480i compatibility, not 480i performance.
Quote:DIY. Fwiw, you could probably add interlacing as a Cg shader. You wouldn't even need to recompile Dolphin, just edit a text file, so long as you know what you're doing. There's a reason why such a feature doesn't exist though (hint: it's essentially useless in Dolphin). Dolphin still has to process what those frames will look like, even if you only draw every odd or even line. You'd only be reducing whatever GPU power you need to do the actual drawing, as opposed to the GPU power needed to render the scene. In other words, what MaJoR said. This would be very similar to the way Dolphin implements frameskipping; it does next to nothing to raise performance, but does affect GPU loads slightly.
This is what was said to me before my last reply, the one you answered to. Apparently you didn't see answer:
Quote:Alright, now I understand better. I appreciate the explanation.
And before you tell me to check my attitude, notice this other quote, also from the post you responded to:
Quote:The way the others were explaining it made it seem to me as if I were wasting my time with dolphin, I thank you again for another easy to understand clear-up.
With all due respect, if this is view I got from the terrible explanations in this thread, I believe I have every right to show my dissatisfaction. And before you go against me on this as well, here is a quote from you yourself supporting my terrible explanations claim:
Quote:What very few people in this thread seem to understand (especially the OP) is that there is a difference between rendering in an interlaced/progressive manner and displaying in an interlaced/progressive way (MaJoR did mention this but didn't really elaborate on it so I'm going to do that here).
Even though you came off rude, I have to say your explanations were quite nice and I am thankful for them.