Okay, so I've been trying to emulate Arc Rise Fantasia recently. But, I've been having a problem/bug that no one else seems to be having. Basically, the colors of the textures seem to be just screwed up. I have attached a screenshot right here of the title screen:
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attachment=8198]
This happens basically 24/7 except within cut-scenes (cause I guess they're pre-rendered). I've tried 3.0 and 3.0-735-dirty, but they both have the same problem. I've seen videos of it working perfectly, so I know this isn't normal. Just wondering if there's some certain settings I need to set, or a certain build I need to use. If not, then I'll just conclude my PC is as crap as everyone says (I haven't had any other problems except in two other games, both of which I fixed).
Pull the "texture cache" slider close to "safe"
![[Image: dolphin_direct3d9_speedhacks.jpg]](http://www.geocities.jp/icebox3rd2003/index/file/dolphin/dolphin_direct3d9_speedhacks.jpg)
(09-11-2012, 09:17 AM)admin89 Wrote: [ -> ]Pull the "texture cache" slider close to "safe"
[image]
I tried all 4 settings, but none of them worked...
Because you didn't do exactly what i told you before
Use Safe Texture Cache !!!
Which revision of Dolphin did you try setting the Texture cache to Safe? According to the
Dolphin Wiki entry for this game, 3.0 might work better than newer revisions.
Have you tried setting EFB Copies to RAM and enabling the cache? Dunno if this would (or could) help in any way, but EFB Copies to RAM is more accurate than setting it to Texture. It's something to look at, in any case.
Old rev such as r6284 has 3 options for safe texture cache : Safe - Normal - Fast
I used "Normal" and the game worked fine , "Safe" kills the speed , "Fast" will cause texture problems same as yours
I haven't tried it on latest dolphin though
(09-11-2012, 01:57 PM)Shonumi Wrote: [ -> ]Which revision of Dolphin did you try setting the Texture cache to Safe? According to the Dolphin Wiki entry for this game, 3.0 might work better than newer revisions.
Have you tried setting EFB Copies to RAM and enabling the cache? Dunno if this would (or could) help in any way, but EFB Copies to RAM is more accurate than setting it to Texture. It's something to look at, in any case.
I use 3.0 for most of my games. I've only needed to use newer revisions for the PokePark games.
I tried, but that seemed to just put everything in an EXTREME bloom, aka, everything was white.
(09-11-2012, 02:06 PM)admin89 Wrote: [ -> ]Old rev such as r6284 has 3 options for safe texture cache : Safe - Normal - Fast
I used "Normal" and the game worked fine , "Safe" kills the speed , "Fast" will cause texture problems same as yours
I haven't tried it on latest dolphin though
Like I've already stated, I tried what you said, and also tried all the other positions (3.0 has 4 positions), but none of them change a thing. I had actually tried this prior to posting this thread.
I tried with 3.0-735 (a newer revision), but got the same results.
VICTORY!!! I tried the special settings I have set for Rune Factory: ToD, and it's working perfectly now!
Mind sharing these "special settings"? You know, for reference for those with problems on this game? I might buy it in the future :3
(09-12-2012, 01:36 AM)Shonumi Wrote: [ -> ]Mind sharing these "special settings"? You know, for reference for those with problems on this game? I might buy it in the future :3
Sure :3
Graphics:
- General
Backend: Direct3D11
- Enhancments: Pretty much the default
- Hacks
Skip EFB Access from CPU
EFB Copies: Texture
Texture Cache Accuracy: 4/Fast
External Frame Buffer: Disable
Other: OpenCL Texture Decoder, Disable Fog, OpenMP Texture Decoder
Quote:Backend: Direct3D11
I recommend you not to use this backend unless the game really need it . Direct3D9 compatibility is the best of all , you'll get better speed with it (though Direct3D11 is faster on some games)