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Full Version: LLE trick to make sound better fixes HLE issues as well !!!
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(09-01-2012, 03:53 AM)Shonumi Wrote: [ -> ]
(09-01-2012, 02:51 AM)ESChinski Wrote: [ -> ]I dont really know whats the point to use HLE. MP, e.g., runs for me with both HLE and LLE exactly the same speed. Its clear what i take then.

For me, LLE makes only sense if the cpu has 2 cores or less? Can you clarify me?

You use LLE for better sound. Dunno about recent Dolphin revisions (I'm still on 3.0-416) but the audio in MP needs LLE to work properly. A lot of sounds drop (BGM mostly). Haven't played to the point where I get the Thermal or X-Ray Visor, but generally my FPS are in the mid 40s to full speed, depends of what's happening.
but i have no difference in speed in MP1 when using both LLE or HLE.

and i think thats no surprise, LLE is on extra thread and core, so it doesnt strain the core which carries the whole emulation. Undecided

What speeds are you getting anyway? For HLE and LLE?
(09-01-2012, 04:13 AM)Shonumi Wrote: [ -> ]What speeds are you getting anyway? For HLE and LLE?

you mean with framelimit auto? 100% of course, most of the time

with framelimit off, between 100% and 130% most of the time, sometimes more
Your CPU Core i5-2500k is very high clocked (4.8GHz). No wonder, that you have almost no speed problems Smile
That's probably why there's no difference in speed. You're OCed to 4.8GHz, so LLE is able to go to 100%, and naturally so is HLE. If you were at lower speeds (similar to my not-so-OCed 3.3GHz), you'd definitely notice the difference between the two.

Edit: ninja'd by the Golden Supporter!
(09-01-2012, 05:08 AM)Shonumi Wrote: [ -> ]That's probably why there's no difference in speed. You're OCed to 4.8GHz, so LLE is able to go to 100%, and naturally so is HLE. If you were at lower speeds (similar to my not-so-OCed 3.3GHz), you'd definitely notice the difference between the two.

Edit: ninja'd by the Golden Supporter!
yes, thats true, but like i said, there are very demanding spots in MP1 which even my cpu cant handle at 100% (at least when framelimit is auto), and lets say, there are 50 fps with LLE, there are 50 fps with HLE at the same spot, too.

but, like I explained yet, im using framelimit off for MP1. I dont want to pray myself, but thats fking genius Big Grin

during fights and other demanding spots is always 100-110%, and out of fights its higher and thats the point I like so much, because samus aran is a 'lame ass' (shes walking slow).

and in MP, you have to run there and there and back another place much more than to fight, so that saves much time.

MP1 is for me more an exploration game like an ego shooter.

thats the point, i can only recommand to set framelimit off for MP1.

MP is even more demanding than SMG2, it needs VBeam, Framelimit off, and EFB to texture for me to run smoothly. But the point is, sometimes you need EFB to RAM in Metroid. In SMG2 you never need EFB to RAM.

MP1 is just much more demanding. A demanding bitch (I love that expression Big Grin)
ESChinski Wrote:MP is even more demanding than SMG2, it needs VBeam, Framelimit off, and EFB to texture for me to run smoothly. But the point is, sometimes you need EFB to RAM in Metroid. In SMG2 you never need EFB to RAM.

Uh what? Your system you should be able to run EFB to Ram just fine with DX9. Assuming you aren't using 3.0 straight up that is; 3.0 is usually faster than current builds, but it's weirdly slower for Prime 1 in my testing *shrug*.

And what times do you need EFB to Ram? I've been playing with it entirely on EFB to Ram as I thought it was needed, but the visors and such don't need EFB to Ram to work (just tested) so I'm curious what you encountered so I can try to reproduce it.

Shonumi Wrote:Haven't played to the point where I get the Thermal or X-Ray Visor

I could send you a nearly complete gamesave via GCI, if you'd like.
Rune Factory ToD / Oceans has very similar HLE audio issues so maybe this could help here too.

If improvements are confirmed, the hidden game.ini files that come with dolphin should be updated to enable the settings by default for these games.

(09-01-2012, 08:05 AM)MaJoR Wrote: [ -> ]I could send you a nearly complete gamesave via GCI, if you'd like.

Cool, send it over whenever. Smile

(09-01-2012, 08:05 AM)MaJoR Wrote: [ -> ]
ESChinski Wrote:MP is even more demanding than SMG2, it needs VBeam, Framelimit off, and EFB to texture for me to run smoothly. But the point is, sometimes you need EFB to RAM in Metroid. In SMG2 you never need EFB to RAM.

Uh what? Your system you should be able to run EFB to Ram just fine with DX9. Assuming you aren't using 3.0 straight up that is; 3.0 is usually faster than current builds, but it's weirdly slower for Prime 1 in my testing *shrug*.

And what times do you need EFB to Ram? I've been playing with it entirely on EFB to Ram as I thought it was needed, but the visors and such don't need EFB to Ram to work (just tested) so I'm curious what you encountered so I can try to reproduce it.

Shonumi Wrote:Haven't played to the point where I get the Thermal or X-Ray Visor

I could send you a nearly complete gamesave via GCI, if you'd like.
strange, for me the x-ray visor didnt work with EFB to texture

but you want to tell me that MP should run fine for me with EFB to RAM? No way, dude. just not possible. (And for me, 'runs fine' means that there is absolutely no lag).

but now, in MP2, i discovered that even the scan visor doesnt work anymore with EFB to texture. so i HAVE to play it with EFB to RAM.

i think its possible with framelimit off, but with framelimit auto? no way, fucking lagging Sleepy

so you recommand to use the 1 year old 3.0 build?
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