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Full Version: Skyward Sword micro stuttering, probably HDD
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I was thinking about that (since that thread always intrigued me) but I didn't get around to it. I'll try it.
Some games just seem to stutter,and there is nothing which can fix it,besides loading ( replaing ) same area.
I just started a new thread about this,tried async build no difference
If the game doesn't stutter on the GC/Wii than it should not stutter in dolphin. If it does then the stuttering is the result of either a problem with dolphin or with the hardware that dolphin is running on. Therefore we should try to find a solution to the problem instead of just writing it off because it is just that, a fixable problem. There is no reason to think that it is normal for emulated games to have unfixable causes of stuttering that don't exist on the actual hardware.
(08-30-2012, 08:35 AM)NaturalViolence Wrote: [ -> ]If the game doesn't stutter on the GC/Wii than it should not stutter in dolphin. If it does then the stuttering is the result of either a problem with dolphin or with the hardware that dolphin is running on. Therefore we should try to find a solution to the problem instead of just writing it off because it is just that, a fixable problem. There is no reason to think that it is normal for emulated games to have unfixable causes of stuttering that don't exist on the actual hardware.

Well it seems it is exactly how it is ( devs confirmed it on my thread )
Basically dolphin complies shaders on the fly,while game is beeing played, original wii/gc either dont do that or do it much more efficiently.
This is what causes stuttering in dolphin

But that doesnt mean this is problem Axxer is having.

Axxer,do these stutters occur only once and when you load same area or do same action it doesnt happen again ? If this is your problem,then check my thread about shader stuttering Smile
it's just how it is.
However,if your problem doesnt fit this describtion,then its something alse ( I dont know what sorry )
I read that thread, rpglord, but sadly that is not the case for. My situation. Here is why:

1) Loading a brand new shader just for a sword pull would be so stupid it's unbelievable.
2) Loading a brand new shader while tuening around doesn't make sense; it is still the same scene. It seems quite clear to me it is a texture issue, or possible a calibration issue for the sword (I'll see if pointing the remote directly at the sensor bar will help).

That is interesting though and explains some things.

I'll edit this post in just a bit with the results from using async, hle, and pointing the remote at the sensor bar.
Axxer,of course what I am talking about can apply to a sword pull or turning around.
Key is that if you LOAD same area once shader cache has been built and it still stutter then its not that.
Also,for the sword,it should happen just once in a game unless you change to a new sword Smile

You turn around in new area and it stutters-this is exactly the problem I am talking about.
You load your filesave and go to the area you already visited and it still stutters-then its not what I am talking about
In the thread that I read, the devs talked exclusively about how the shadercache helped reduce stuttering at load because shaders are compiled the first time they are used. That is not what is happening in this case, and I don't think that anything like that would happen.

Yes, the issue is repetitive (it happens again and again when I first pull out my sword). Async-dvd appeared to fix the issue with turning around; speed up disc transfer rate in the options actually caused the game to crash when loading a new area sometimes and it didn't offer any advantage I could see.

The sword was not affected by async-dvd, nor hle. The stutter also has a bit of a different characteristic in HLE than in LLE: the sword stutter actually replays the sword swing sound a bunch of times while at a freeze frame. It doesn't happen on sword draw after further experimentation, only on hitting something. It happened once when hitting an enemy for the first time that run of the game and once when hitting a pot that run of the game. After resetting the stutter resets.

I'll try Xaudio2, but I doubt that will make a ton of difference.
Maybe something to do with windows 8 ? Did you try this on tested os such as win 7 ?
I don't have a computer with windows 7 that is fast enough to run the game at full speed anyway; this computer used to run windows 7 but I ditched it for windows 8 to make sure I would be able to use it for another couple of months (all I had was a windows 7 trial).

Anyway, I tried no audio output and it didn't help. Anyone got any ideas as to what can cause stutter like this in Dolphin? Can anyone test this game on Windows 7 and give me whatever settings work for you?
I tried going out on a limb and disabling any other services I had running for basic tasks. I killed a mouse server that let me use my phone with my computer (over wifi) and it stopped stuttering from the sword strikes. I wouldn't think that would have any effect on stuttering, but it supposedly did. It probably will show up again later, but I'll have to wait and see.
I have the game but havent played it..should I see these stutters at the very begining of the game ?
Where exactly and what should I do ? Just start the game and pull out a sword Smile
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