Dolphin, the GameCube and Wii emulator - Forums

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Alright, I'm new here so I'm just going to ask a few quick questions, I know it's against the rules to talk about downloading games but I was wondering if you own a copy of the game and it's stuck in your wii is that kind of talk allowed?

Here's my problem, I bought a wii at a yardsale last weekend and it came with skyward sword, so I decided I play the game out and see how it was, but the wii crapped out on me yesterday evening and I really wanted to finish the game, then I remembered I'd heard about dolphin so I decided I'd download it and just get a save file from the internet and play like that.

Then I ran into the problem that my disc, was still stuck in the wii and I just figured I'd wait till today to go over the problem, so here's the first of my questions.

1. Is it against the rules to use a downloaded rom even if you have the game but can't use it?

2. What settings would I use for skyward sword and does my computer even have the specs to play it, I've been reading some and I don't really care about the speed I just want to finish the game.

I've got windows vista running on 2 gigs of ram, ati radeon x1250 and a amd athlon 64 at 2.7ghz.
Quote: Is it against the rules to use a downloaded rom even if you have the game but can't use it?
You're not allowed to talk about "downloading games" or sth like that on this forum (even if you own the game)
Quote:ati radeon x1250 and a amd athlon 64 at 2.7ghz.
You should give up , most games won't run well on your pc
Athlon 64 is horrible and you might have some issues with old ati GPU
Alright thanks for the info, mind you did say speed wasn't a issue I just wanted to finish the game, I was about 3/4 the way through it.
(08-16-2012, 01:11 AM)admin89 Wrote: [ -> ]Zelda SS :
+PAL version : 25FPS max
+NTSC version : 30FPS max
Quote:I just wanted to finish the game
5-8 FPS is playable for you ? Category 6 : Slow
http://forums.dolphin-emu.org/showthread.php?tid=24206
You're better off sending your Wii to Nintendo to get it fixed. With Dolphin, you're going to have a horribly slow time "playing" the game. It'll be an interactive slideshow at best. Upgrading your PC to adequately play Dolphin would probably cost a lot more than the fee Nintendo charges for poking around the disc drive on a Wii (it cost me $80+ for the service, + shipping). Even buying a new Wii + Skyward Sword would be more economical in this case.

And just to clarify, talking about downloading games is prohibited whether or not you own the game. This avoids any liability on our part because every country has different laws regarding copyright.
I can fix the wii myself I just need to order in a few things that's all, and considering I payed 40 for it at the yardsale and I can fix it for under 20, it's more or less why I just wanted to finish the game, at that cost I could just toss the wii away when I'm done since there's always more at the yardsales around here.

And I'm sure I could get dolphin up to about 15 fps if I needed to, I do have more hardware sitting around I just haven't gotten around to installing it.


EDIT: Fixed typos.
Hey I was just wondering because somehow this thought came to me as soon as I woke up today, running a emulator takes far much more hardware then a actual console because of the environment it runs in, I.E. The emulator runs in windows which sucks up enough resources as is but with a console it requires far less hardware because what we would get in the emulator is the actual OS that the wii console would start up with correct?

So my question is if all this is correct, then why hasn't somebody just made a startup version of the emulator so that it require far less hardware to run.
(08-19-2012, 12:13 AM)Its a temp Wrote: [ -> ]Hey I was just wondering because somehow this thought came to me as soon as I woke up today, running a emulator takes far much more hardware then a actual console because of the environment it runs in, I.E. The emulator runs in windows which sucks up enough resources as is but with a console it requires far less hardware because what we would get in the emulator is the actual OS that the wii console would start up with correct?

So my question is if all this is correct, then why hasn't somebody just made a startup version of the emulator so that it require far less hardware to run.

nope, you're wrong. It's not the resources it needs but the hardware power.
Also writing a startup version would be kinda hard, first making the emulator be a standalone os and then write a bootloader.
Making Dolphin into a standalone OS was actually brought up earlier this year in the Development forum. You could reduce the resources your computer uses when playing Dolphin (largely by cutting out other programs), but it won't actually make the emulator itself any less demanding on hardware. Dolphin will still be a rather CPU intensive application. An OS dedicated to running only Dolphin would probably have less overhead though, but the impact on performance might or might not be noticeable depending on the game and settings.

Quote:running a emulator takes far much more hardware then a actual console because of the environment it runs in

This is far from true; it's not the environment, it's the nature of how emulators work. Essentially, you're reproducing an entire console through software. Translating the native game code into something your computer can run isn't exactly a light task. Real consoles have the benefit of being running native code as-is without having to convert it to something else.
Just wondering, how hard would it be to make a dolphin OS for old macs which used a power PC processor? This might get rid of a hell of a lot of the work needed, maybe enough to counter the fact that the computer in use would be old and slow.
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