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(09-03-2010, 02:48 AM)StripTheSoul Wrote: [ -> ]@ Terranigma Freak: Well, the game runs quite well if it wasn't for a lot of crashes...just read through this thread...
Umm... 99% of the posts are about the game crashing in this thread. One guy said it ran well, but don't know his specs (not counting the guy just above me). If the game is very playable, I'd love to replay it on dolphin. It's one of my all time favorite Wii games.
game runs well for me, but i'm on an i7 / 5850 system. i put in about an hr, and no problems so far. the game runs at 30fps i believe.
@ Terranigma Freak: Uuh, that's what I said...the whole thread tells you about those crashes...other than that, the game seems to run fine.
Using the latest revision: which crashes?
why, doesn't it crash for you?
they fixed the crashing with one of the newest revisions. the game runs just fine.
It never really crashed for me, only a DSP freezing bug, but that was recently fixed.
I tested it, and so far no crashing. That said, it runs like crap when there are more units on screen. When there's very little on screen, I get a solid 30 frames, but when I go to town with more people, the frame rate drops in half.
or really? the game runs stable now? I'm always reading on google code and the forums but I haven't heard about that being fixed O_o well, good if it is

(09-05-2010, 05:55 AM)Terranigma Freak Wrote: [ -> ]I tested it, and so far no crashing. That said, it runs like crap when there are more units on screen. When there's very little on screen, I get a solid 30 frames, but when I go to town with more people, the frame rate drops in half.
try disable ssaa if you haven't already and also:
if you use dx9, go to the config folder and open the dx9 ini. under hacks, change this to True: DlistCachingEnable
remember to change it back to false when you play other games (unless you want to test it). it provides a good speed boost for games like galaxy, but breaks certain things like transparencies.
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