07-25-2012, 10:31 AM
When I use anti-aliasing with wind waker it creates a white trapezoid on link.
[attachment=8040]
It's more noticeable at a lower internal resolution. (it doesn't look like a trapezoid in the screenshot because there is only part of it in each frame.)
[attachment=8039]
If I turn on "disable per-pixel depth" the trapezoid goes away...
[attachment=8041]
...however this causes the water textures to flicker at certain angles. Does anyone know a way to get around this? I've tried efb to ram but it didn't make the trapezoid go away.
I'm using 3.0-633 ICC build by DefenderX
Here are my settings
[attachment=8042]
[attachment=8043]
Also the same thing happens with OpenGL CSAA
With D3D9's SSAA this doesn't happen but my GPU isn't strong enough to use it.
Thanks in Advance.
[attachment=8040]
It's more noticeable at a lower internal resolution. (it doesn't look like a trapezoid in the screenshot because there is only part of it in each frame.)
[attachment=8039]
If I turn on "disable per-pixel depth" the trapezoid goes away...
[attachment=8041]
...however this causes the water textures to flicker at certain angles. Does anyone know a way to get around this? I've tried efb to ram but it didn't make the trapezoid go away.
I'm using 3.0-633 ICC build by DefenderX
Here are my settings
[attachment=8042]
[attachment=8043]
Also the same thing happens with OpenGL CSAA
With D3D9's SSAA this doesn't happen but my GPU isn't strong enough to use it.
Thanks in Advance.