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Full Version: [SOLVED] Xenoblade Chronicles NTSC crashes on Dolphin 3.0-717
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Hello,

I'm running Dolphin 3.0-717 compiled from git on a Linux x64 host, meaning I'm using the OpenGL renderer.

When I launch the game, it loads up just fine, but when I go to start a new game, it simply crashes.

Here are my settings files that I'm using when attempting to run this game.

Dolphin.ini

Code:
[General]
LastFilename = /home/anthony/NAS/Games/Wii/Xenoblade Chronicles [SX4E01]/SX4E01.iso
GCMPathes = 1
RecursiveGCMPaths = True
NANDRoot = /home/anthony/.dolphin-emu/Wii
GCMPath0 = /home/anthony/NAS/Games/Wii
[Interface]
ConfirmStop = False
UsePanicHandlers = True
HideCursor = True
AutoHideCursor = False
Theme = 0
MainWindowPosX = 0
MainWindowPosY = 24
MainWindowWidth = 1920
MainWindowHeight = 1032
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ShowConsole = False
[Hotkeys]
Open = 79
OpenModifier = 2
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 0
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 0
ReadonlymodeModifier = 0
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
Wiimote1Connect = 344
Wiimote1ConnectModifier = 1
Wiimote2Connect = 345
Wiimote2ConnectModifier = 1
Wiimote3Connect = 346
Wiimote3ConnectModifier = 1
Wiimote4Connect = 347
Wiimote4ConnectModifier = 1
LoadStateSlot1 = 340
LoadStateSlot1Modifier = 0
LoadStateSlot2 = 341
LoadStateSlot2Modifier = 0
LoadStateSlot3 = 342
LoadStateSlot3Modifier = 0
LoadStateSlot4 = 343
LoadStateSlot4Modifier = 0
LoadStateSlot5 = 344
LoadStateSlot5Modifier = 0
LoadStateSlot6 = 345
LoadStateSlot6Modifier = 0
LoadStateSlot7 = 346
LoadStateSlot7Modifier = 0
LoadStateSlot8 = 347
LoadStateSlot8Modifier = 0
SaveStateSlot1 = 340
SaveStateSlot1Modifier = 4
SaveStateSlot2 = 341
SaveStateSlot2Modifier = 4
SaveStateSlot3 = 342
SaveStateSlot3Modifier = 4
SaveStateSlot4 = 343
SaveStateSlot4Modifier = 4
SaveStateSlot5 = 344
SaveStateSlot5Modifier = 4
SaveStateSlot6 = 345
SaveStateSlot6Modifier = 4
SaveStateSlot7 = 346
SaveStateSlot7Modifier = 4
SaveStateSlot8 = 347
SaveStateSlot8Modifier = 4
[Display]
FullscreenResolution = HDMI-0: 1920x1080
Fullscreen = True
RenderToMain = False
RenderWindowXPos = 0
RenderWindowYPos = 26
RenderWindowWidth = 640
RenderWindowHeight = 480
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
[Core]
HLE_BS2 = True
CPUCore = 1
CPUThread = True
DSPThread = False
DSPHLE = False
SkipIdle = True
LockThreads = True
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
MemcardA = /home/anthony/.dolphin-emu/GC/MemoryCardA.USA.raw
MemcardB = /home/anthony/.dolphin-emu/GC/MemoryCardB.USA.raw
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
SIDevice1 = 6
SIDevice2 = 0
SIDevice3 = 0
WiiSDCard = False
WiiKeyboard = False
WiimoteReconnectOnLoad = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000001
UseFPS = False
GFXBackend =
[MemcardManager]

gfx_opengl.ini

Code:
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
EnablePerPixelDepth = False
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 1
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = True
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 4
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBCopyDisableHotKey = False
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False

DSP.ini

Code:
[Config]
EnableJIT = True
DumpAudio = False
Backend = ALSA
Frequency = 48000
Volume = 100

Is my problem simply that it won't run in the OpenGL renderer?[/code]
Nope.

I would say, that your games was not dumped correctly -> bad dump. Try to redump it.
(07-12-2012, 05:08 AM)DefenderX Wrote: [ -> ]Nope.

I would say, that your games was not dumped correctly -> bad dump. Try to redump it.

Will do. I'll report back probably tomorrow (err, today?) with my results. Thanks.