Dolphin, the GameCube and Wii emulator - Forums

Full Version: Gamecube controller issue - buttons wont stay pressed down when held!
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(07-06-2012, 03:06 AM)scopeh Wrote: [ -> ]Ok this is bizzare. I made a save state yesterday - before I made a couple of changes to hacks etc reccomended in a youtube video.

If I load this save state - The problem with my controller goes away. (im guessing the save state loads with the exact settings used when I made the SS.

If I start the game with the settings I have now - then the controller problem still exists.

Any ideas WHAT setting would mess with Direct Input devices?
(07-06-2012, 02:26 AM)Squall Leonhart Wrote: [ -> ]faulty adapter.

(07-06-2012, 03:01 AM)Jhonn Wrote: [ -> ]
(07-06-2012, 02:26 AM)Squall Leonhart Wrote: [ -> ]faulty adapter.
No, it isn't. Some GC games suffers from this problem on Dolphin... The solution is disabling Idle Skipping (however, if your system are weak, you'll get some speed drop)

As my post above I made some changes that a youtube video reccomended - now I know what it is I can reverse this.

Cheers Jhonn Smile

EDIT: Disabling Idle skipping in both the config menu and the right-click game properties has not fixed this. I am just going to wipe dolphin and start over with default config and hope this fixes it.

I'm pretty sure that the problem is in the GC pad plugin. I experience exactly the same problem when playing Sonic Riders (GC). I'm holding down the "A" button, so as to charge and do a high jump, but the game thinks that I let it and press it repeatedly, or something.
I think someone, who knows about those things should take a look at the plugin.
Again, try disabling Idle Skipping (fixes this issue in Zelda Four Swords, at least)...
(08-05-2012, 10:17 PM)Diamondog Wrote: [ -> ]
(07-06-2012, 03:06 AM)scopeh Wrote: [ -> ]Ok this is bizzare. I made a save state yesterday - before I made a couple of changes to hacks etc reccomended in a youtube video.

If I load this save state - The problem with my controller goes away. (im guessing the save state loads with the exact settings used when I made the SS.

If I start the game with the settings I have now - then the controller problem still exists.

Any ideas WHAT setting would mess with Direct Input devices?
(07-06-2012, 02:26 AM)Squall Leonhart Wrote: [ -> ]faulty adapter.

(07-06-2012, 03:01 AM)Jhonn Wrote: [ -> ]
(07-06-2012, 02:26 AM)Squall Leonhart Wrote: [ -> ]faulty adapter.
No, it isn't. Some GC games suffers from this problem on Dolphin... The solution is disabling Idle Skipping (however, if your system are weak, you'll get some speed drop)

As my post above I made some changes that a youtube video reccomended - now I know what it is I can reverse this.

Cheers Jhonn Smile

EDIT: Disabling Idle skipping in both the config menu and the right-click game properties has not fixed this. I am just going to wipe dolphin and start over with default config and hope this fixes it.

I'm pretty sure that the problem is in the GC pad plugin. I experience exactly the same problem when playing Sonic Riders (GC). I'm holding down the "A" button, so as to charge and do a high jump, but the game thinks that I let it and press it repeatedly, or something.
I think someone, who knows about those things should take a look at the plugin.

Try using "Dolphin 3.0-715" or better from the RC release page - http://dolphin-emu.org/download.html - its a beta build from a few weeks back.

This fixed the controller problem for MGS:TWS for me (it was caused in 3.0 when accurave Vbeam emulation was enabled - which was essential for me to run at a solid frame rate - but was fixed in 3.0-715), but there was a slight performance decrease over the last official release.
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