Dolphin, the GameCube and Wii emulator - Forums

Full Version: high end system still lags with LLE
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4
(07-19-2012, 01:27 AM)LordVador Wrote: [ -> ]
(07-19-2012, 01:24 AM)ESChinski Wrote: [ -> ]you dont have any problems with 3,3 ghz?

maybe theres sth wrong with the ripped game, so its not dolphins or my hardwares fault but iso code's?

Or with your DSP files
DSP files, I followed the tutorial here in the Forum to get the LLE files, but you dont need HLE files..to add..
(07-19-2012, 01:24 AM)ESChinski Wrote: [ -> ]you dont have any problems with 3.3 ghz?

Not with the games I have tested on LLE audio. Tales of Symphonia runs 55 ~ 60 FPS in battle and towns 30 in overworld, Skies of Arcadia runs 30 FPS most of the time with only rare drops. Mario Power Tennis runs 57 ~ 60 FPS. Metroid Prime runs anywhere from 35 ~ 60, depending on what's happening. MP so far is the only really demanding LLE game I've tried, and it's good for the most part.

(07-19-2012, 01:24 AM)ESChinski Wrote: [ -> ]maybe theres sth wrong with the game...the iso file..but i have tested three games..?

tested it with min specs and 60 fps 100% speed 90% of the time..but even there sometimes little issues...SO it should be with nearly max settings and lle..=((((((((((((

and not with min specs and hle..

Yes, that is strange. Can you verify that you indeed overclocked your CPU correctly? Try to find a utility that will tell you your CPU's clock in real-time.

(07-19-2012, 01:24 AM)ESChinski Wrote: [ -> ]Shonumi do you have a score in 3dmark for your cpu..?

Nope, 3Dmark won't run on Linux, at least not without WINE :p

(07-19-2012, 02:26 AM)ESChinski Wrote: [ -> ]
(07-19-2012, 01:27 AM)LordVador Wrote: [ -> ]
(07-19-2012, 01:24 AM)ESChinski Wrote: [ -> ]you dont have any problems with 3,3 ghz?

maybe theres sth wrong with the ripped game, so its not dolphins or my hardwares fault but iso code's?

Or with your DSP files
DSP files, I followed the tutorial here in the Forum to get the LLE files, but you dont need HLE files..to add..

You said your game might have been badly ripped.
I said your DSP files might have been badly dumped too.
And of course when I say "DSP" I mean "DSP LLE"

OK, so I did not get to overclocking my processor yet, but I tried some other things: comparing EFB --> RAM checked to unchecked I found little difference in performance when LLE is enabled (minus about 5-10% speed)

It always comes down to whether I'm using LLE (recompiler) or HLE for the more significant drops. Assigning LLE its own thread seems to, of all things, slow down games by a significant amount. Tales and Wind Waker are unplayable when having LLE on its own thread.

Is it possible that problems with the files themselves can be the cause? My Wii games are console-dumped and my GC games are dumped with RawDump. The DSP files were dumped using DSPspy. If problems with the files can be the cause, how can I check?
(07-19-2012, 06:45 AM)ShiroiKage Wrote: [ -> ]Is it possible that problems with the files themselves can be the cause? My Wii games are console-dumped and my GC games are dumped with RawDump. The DSP files were dumped using DSPspy. If problems with the files can be the cause, how can I check?

1- Try to redump and compare
2- Check the size of your files. Coef/Rom = 4/8 Ko
3- Try with a game that needs LLE to work correctly. I don't know which games you've been owning
Quote:Tales and Wind Waker are unplayable when having LLE on its own thread.

I'm fairly sure that at least Wind waker uses the zelda microcode on the DSP chip, which makes it tricky to get accurate synchronisation with the rest of the system if we emulate the DSP chip on its own thread.
(07-19-2012, 06:45 AM)ShiroiKage Wrote: [ -> ]Assigning LLE its own thread seems to, of all things, slow down games by a significant amount. Tales and Wind Waker are unplayable when having LLE on its own thread.

You have to enable lle on thread. This is reason why you are getting slow speed.
It should speed up LLE by significant amount,not slow it down.
Something is wrong on your side with your pc,who knows what.
Try to disable hyperthreading in your bios maybe thats causing problems
last idea: is dolphin 3.0 better than actual version..?

I really wonder why support is so bad here..as if nobody never has problems with dolphin...
if i run smg in window, its always 60% speed, wayne if both 3.3 GHZ or oc'ed 4.4 GHZ, wayne if both LLE or HLE, always 60%, ~45 fps..

I really dont know why here is a forum called support when nobody supports..im disappointed.

just my 2 cents
(07-20-2012, 08:17 AM)ESChinski Wrote: [ -> ]last idea: is dolphin 3.0 better than actual version..?

I really wonder why support is so bad here..as if nobody never has problems with dolphin...
if i run smg in window, its always 60% speed, wayne if both 3.3 GHZ or oc'ed 4.4 GHZ, wayne if both LLE or HLE, always 60%, ~45 fps..

I really dont know why here is a forum called support when nobody supports..im disappointed.

just my 2 cents

What does "wayne" mean to you? That's a name, not a word that belongs in the middle of a sentence. People are trying to help, but they do not get paid for posting in response to your issues, so you'll have to cut them some slack for living their lives in the mean time.

(07-20-2012, 08:17 AM)ESChinski Wrote: [ -> ]last idea: is dolphin 3.0 better than actual version..?

I really wonder why support is so bad here..as if nobody never has problems with dolphin...
if i run smg in window, its always 60% speed, wayne if both 3.3 GHZ or oc'ed 4.4 GHZ, wayne if both LLE or HLE, always 60%, ~45 fps..

I really dont know why here is a forum called support when nobody supports..im disappointed.

just my 2 cents

Are you kidding me ? You enabled 16x AA and you are complaing about speed ?
Disable AA and try again
Pages: 1 2 3 4