Dolphin, the GameCube and Wii emulator - Forums

Full Version: Project Zero 2 Remake Wii Edition
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1st - Overclock your CPU. This will help a lot
2nd - Try to use the official Dolphin 3.0 release
3rd - Try to check "Accurate VBeam emulation". right click on the game -> properties.
(09-09-2012, 05:59 PM)DefenderX Wrote: [ -> ]1st - Overclock your CPU. This will help a lot
2nd - Try to use the official Dolphin 3.0 release
3rd - Try to check "Accurate VBeam emulation". right click on the game -> properties.

Thank you ! I'll try it. Thought I don't know how to overclock my computer.
There are several guides in the web, you just have to find them Tongue
(09-09-2012, 09:58 AM)chaelynne Wrote: [ -> ]
(09-03-2012, 01:57 PM)Butz_san Wrote: [ -> ]Just wanna to say that the game works great in Dolphin Big Grin, I'm enjoying the game a lot Big Grin, full speed Big Grin

Can you share with me your configuration ? Since I changed for Direct X 9 it's a lone better for the framerate and I could make work LLE to fix the audio bug. But I had slow downs on the first fight, everything was fine until then.

Here is my config

Intel Core i7 960 3.2 Ghz
6 Meg RAM
ATI RADEON HD 5770 1G

Fullscreen resolution 1280x720
16/9
vertical synchro
Auto adjust to screen
Mask mouse pointer

Native resolution 1x
Anti-Aliasing 4xSSA
Anisatropic 4x
Copie to scale EFB
Force filter textures

Ignore format change
Copie EFB to RAM cache activated
OpenMP Textture decoder

I use the Dual core and I lock the thread on the core

For the sound I chose LLE with LLE on a thread.

I wonder how I can adjust it a little better Smile

With that computer you should be playing at full speed xD. I'm using OGL xD.

Fullscreen resolution 1360x768
16/9
vertical synchro = NO, this reduces A LOT the speed ingame Smile
Auto adjust to screen
Mask mouse pointer

Native resolution 1.5x
Anti-Aliasing None
Anisatropic 16x
Copie to scale EFB
Copie EFB to Texture
OpenMP Textture decoder

[Image: ff2a.png]
(09-10-2012, 06:29 AM)Butz_san Wrote: [ -> ]
(09-09-2012, 09:58 AM)chaelynne Wrote: [ -> ]
(09-03-2012, 01:57 PM)Butz_san Wrote: [ -> ]Just wanna to say that the game works great in Dolphin Big Grin, I'm enjoying the game a lot Big Grin, full speed Big Grin

Can you share with me your configuration ? Since I changed for Direct X 9 it's a lone better for the framerate and I could make work LLE to fix the audio bug. But I had slow downs on the first fight, everything was fine until then.

Here is my config

Intel Core i7 960 3.2 Ghz
6 Meg RAM
ATI RADEON HD 5770 1G

Fullscreen resolution 1280x720
16/9
vertical synchro
Auto adjust to screen
Mask mouse pointer

Native resolution 1x
Anti-Aliasing 4xSSA
Anisatropic 4x
Copie to scale EFB
Force filter textures

Ignore format change
Copie EFB to RAM cache activated
OpenMP Textture decoder

I use the Dual core and I lock the thread on the core

For the sound I chose LLE with LLE on a thread.

I wonder how I can adjust it a little better Smile

With that computer you should be playing at full speed xD. I'm using OGL xD.

Fullscreen resolution 1360x768
16/9
vertical synchro = NO, this reduces A LOT the speed ingame Smile
Auto adjust to screen
Mask mouse pointer

Native resolution 1.5x
Anti-Aliasing None
Anisatropic 16x
Copie to scale EFB
Copie EFB to Texture
OpenMP Textture decoder

[Image: ff2a.png]

Well, I guess that the vertical syncro or the Anti-aliasing is the culprit here.

Thank you, I'll do that.
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