Quote:First, it's not game-specific. It can potentially be useful for all games.
Not all games make use of efb copy to ram. So yes, it is a game specific hack.
Quote:Second, don't knock it until you've tried it. You have no idea how effective it is, you're apparently just bashing my idea for the sake of bashing it.
Yes I am. Because it's a bad idea. It defeats the point of efb copy to ram. And I really can't imagine having these effects only rendered every few frames looking good or at least not being annoying to look at.
Regardless of whether you like it you'll never get the developers to approve this. If you want to try though you can bug them about it on irc or googlecode.
Quote:Well, that certainly proves this wrong:
"Newer Microarchitecture + Higher clock speed CPU -> Better Frame Rate "
No.
Better microarchitecture (higher per thread IPC) + higher clock frequency = better gamespeed
Newer != better
If that was true intels iAPX432 would have replaced its x86 cpu lineup. But since we're all using x86 cpus today you can tell that it didn't. If you want examples from x86 intels willamette microarchitecture failed to outperform its predecessor, coppermine.
(06-08-2012, 11:41 AM)NaturalViolence Wrote: [ -> ]Quote:Well, that certainly proves this wrong:
"Newer Microarchitecture + Higher clock speed CPU -> Better Frame Rate "
No.
Better microarchitecture (higher per thread IPC) + higher clock frequency = better gamespeed
Newer != better
If that was true intels iAPX432 would have replaced its x86 cpu lineup. But since we're all using x86 cpus today you can tell that it didn't. If you want examples from x86 intels willamette microarchitecture failed to outperform its predecessor, coppermine.
You mean yes. No is the word you use to indicate that you disagree, and your entire following argument clearly states that you agree.
????????
No is the correct word. I disagreed with your statement then stated why.
You realize that != means not equal to right (I assumed you would know that since you're making c++ patches therefore I assume you know c++ to a reasonable degree)?
I am not sure what are you talking about regarding metrod prime,I remember playing it with 50 fps with copy to ram on...
(06-09-2012, 01:34 AM)NaturalViolence Wrote: [ -> ]????????
No is the correct word. I disagreed with your statement then stated why.
You realize that != means not equal to right (I assumed you would know that since you're making c++ patches therefore I assume you know c++ to a reasonable degree)?
No, you agreed with my statement. My statement being that "Newer Microarchitecture + Higher clock speed CPU -> Better Frame Rate" is incorrect.
Yes, you're right, I'm tired. I thought you were implying that newer = better based on the way you worded that sentence.
eyeonus,if you can get back to me on metroid prime perfomance I would appreciate it,because I was planning on playing it.
Why do you get 8 fps ??? Do you get really weak system or something ? I tried it for couple of hours ( trilogy tried all 3 )with copy to ram and was getting 50 fps.
Does it get more demanding as you play ?
(06-09-2012, 11:30 AM)rpglord Wrote: [ -> ]eyeonus,if you can get back to me on metroid prime perfomance I would appreciate it,because I was planning on playing it.
Why do you get 8 fps ??? Do you get really weak system or something ? I tried it for couple of hours ( trilogy tried all 3 )with copy to ram and was getting 50 fps.
Does it get more demanding as you play ?
No. I do not have a weak system. I can play any PC game at max. settings with at least 60 fps.
Apparently, my CPU (AMD Phenom II X6 1090T 3.2GHz) just really sucks for Dolphin.