(06-07-2012, 01:14 PM)Squall Leonhart Wrote: [ -> ]ah, might you have EFB To Ram enabled?
I know of a bug affecting Keplers when using D3D9 that may be the cause here (if you're using d3d9), its my speculation that the shader recompiler in the driver is not creating native instructions that are very efficient for the gpu to render.
Yeah I use D3D9. I've tried EFB Disabled, Texture and RAM (with cache and without) and they don't change my framerate at all in F-Zero.
I tried Xenoblade in OpenGL and got the same no text,interface or overlay of any kind. Then I tried D3D11 and there it was the complete opposite, all I got was the text and overlay but the rest was just all black. Identical settings in all 3 modes.
I'm surprised I'm the only one having Dolphin issues with my new Kepler card as I don't see any other post about issues like mine.
You're not the only one.I had a 4890 and it has very recently come to my attention that my 670 is performing worse than it in Dolphin.
However my 670 used to give a whole load more performance than my old card in Dolphin (same revision) when I first got it about a month ago. The only things that has changed since then is that I have over-clocked the 670 with MSI Afterburner and I'm now using Nvidia's 301.42 diver instead of the older 301.34.
Edit: I had 9xAA (and other high AA settings) active when I tested my new card last month with the older driver - settings my 4890 could never handle smoothly; I had it off when I tried Dolphin a few days ago with 301.42. Running Dolphin just a few minutes ago with 9xAA, I see the 670 still does actually do better than my old card could akin to the older driver, but with 0AA its it still performs like I have 9xAA like it's not even trying; the card's clock speed minimizes with few and very temporary jumps to roughly 75%.
Summary: it's as if the 670 has its mind set to give the same framerate/refresh performance no matter what setting is used.
i7 920@4ghz - same cpu I used with a 4890HD I used to have. Performance was near rock solid (60fps) with same Dolphin settings, same game, same revisions.
Overlock your CPU even more, if you can. Metroid Prime is a demanding game.
The thing is I get better performance by deliberately pushing the GPU with performance-draining processes such as AA. The following is with 4xSSAA
http://i182.photobucket.com/albums/x165/Asa-Sin/MPrime4SSAA670.jpg
3x IR
4xSSAA
Both images are dx9
In this new image where the GPU is working harder, emulation itself rises to 100% whilst fps is 51 though the GTX670 could easily do a lot more.
In DX11, VPS is pretty much constant at 60 but FPS staggers badly hitting 32fps in that area with the GPU doing next to nothing according to the graph.
It's interesting.. my CPU performance was always perfectly fine at running this game until I started using the GTX670. To add, now, at times, when the CPU is doing fine, the GPU does very little.
By the way I'm not sure if people here are familiar with the stuttering issues some say they're having with their new 6xx series Nvidia cards. It's believed to be down to vsync in relation to alternating clock-speed issues. Not sure if this could have something to do with the peculiar things I've been witnessing in Dolphin.
Reznor, are you absolutely sure you've had 60FPS in this exact location and view with your 4890?
First of all, you can safely set your IR to x4, your GPU can easily handle it.
Your GPU doesn't seem to get challenged when you don't use AA, but when you do, it starts to clock itself to its normal clocks.
You do not drop in performance because your GPU is good enough to have both a high IR and AA on.
This is Metroid Prime 1, correct? Gamecube or Wii?
How far from the start is this?
I'll test it on my end tomorrow.
Whoa. Fast reply. This is Metroid Prime 1 on Gamecube - GM8P01 (PAL60)
That spot of the Main Plaza is where I used to compare performance from one build of Dolphin to the next. Using my old 4890 the lowest speed I could get with that particular build (r420) is 57fps (3x IR, 0xAA, DX9).
With one of the later builds I played the game using my new GTX670 and was shocked at how much poorer the general performance was overall; I therefore decided to go back to that particular spot. To my surprise results were worse than I expected. I thought it might have been due to the Dolphin version.
However, I still had the r420 on my computer so I decided to try standing in that spot of the Main Plaza via that revision. The game performed the same in this build, hence worse than when I used the 4890HD.
Almost forgot: the next stage in the game is to get the Gravity Suit. Are you implying the game slows down as you unlock more within it, pretty much like Hyrule Field of Twilight Princess?
I have never played any Metroid Prime game, so you'll have to point me how I can get there, or provide a savegame/state of that location.
On another note, have you tried to run the game with the official Dolphin 3.0 release?