Dolphin, the GameCube and Wii emulator - Forums

Full Version: Testers wanted - Dolphin-Hashless branch
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3.0-704:

MASSIVE slowdown with EFB to Texture in NSMBW World 1-SecondCastle (3 times slower than with EFB to RAM, 5 times slower than the latest Master build with EFB to Texture)

Speed is back to normal when 'Load Custom Textures' is enabled.

makoto42

3.0-737

Xenoblade Chronicles doesn't work well at all with Hashless EFB copy to ram. In title screen, for example, the screen has a plain black background instead of the field with blade sticking out of it. Copy to ram and copy to texture in master has no problem in this case.
(06-05-2012, 09:54 AM)HarrisonH Wrote: [ -> ]
(06-05-2012, 02:15 AM)Starscream Wrote: [ -> ]If the issue is in master, then this is not a hashless issue and does not need to be reported here. This is for hashless issues only.

Apologies, I hadn't checked for it in master before posting that it occurred here. Since he asked, I went ahead and provided him with the save game anyways.


Anyways, something else that I've come across: Hashless dumps textures with a different name than master, but won't load textures with that name. For example, Hashless will dump this texture with the name "GYWEE9_00d6b3c0_14", but will only load a replacement for it if it is named "GYWEE9_5b321cc1_14".

Finally, in Hashless, it seems that if you're at a place where a custom texture is loaded and you toggle "Load Custom Textures" off and then back on, all of Dolphin will crash. Master handles it fine without a crash.

Can you explain some more because I am trying to create an HD texture pack for "Harvest Moon: A Wonderful Life." I am using the latest Hashless of Dolphin, but the textures DON'T load. It is driving me nuts... I had it working, before.
Seriously? These builds are veeeeery old and not supported anymore, try again with the latest dev builds or the latest stable release.
Closing thread to avoid further necroposting...
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