Dolphin, the GameCube and Wii emulator - Forums

Full Version: Mayflash releasing new GC-USB adapter in May
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Spent all day searching the internet for info about this. Just received one of these adapters myself, any updates on being able to use the L/R buttons?
They barely work at all for me, seems like they're stuck down at all times. Rumble isn't necessary but would also be nice.
Quote:False advertising. Rumble enabled controllers are not plug and play
I didnt think they would figure it out.

Duroh, as far as I know there is only one solution for rumble to work right. As for the L and R I'm not certain if MF got it working right but the same solution fixes this as well. [See sig]
(07-14-2012, 02:15 AM)ulao Wrote: [ -> ]Duroh, as far as I know there is only one solution for rumble to work right. As for the L and R I'm not certain if MF got it working right but the same solution fixes this as well. [See sig]
I'm hoping someone finds/creates a fix for the MF, rather than forking out 6x what i paid for the same thing in a blissbox.
MF is a company, companies dont care about people only money. Though doing your math that is about $5 US, no wonder its crap.
From what Azze said, made it sound hopeful there could be a fix in the future. The MF cost me under $15 US, from that website a 2 port blissbox supporting multiplayer would cost more than $70. After actually doing the 'math' instead of guessing it's closer to 5x the price, my mistake.
I know next to nothing about modding controllers/adapters, but if there's a foreseeable fix for the MF it would be in my best interest to wait rather than breaking the bank over a new adapter.
MF does 2 players? In that case I understand. BB does not support multi players, you have to buy two.
doubtful the trigger problem would ever get fixed as i assume not alot of people including my self, wont by a MF because of this reason alone (most people dont care about rumble)

Azze

The trigger problem is actualy a lack of feature. The adapter thinks the triggers are digital buttons so even slightest activation on the analog sliders counts as button press. I solved this myself by opening all my controllers, tightened the trigger springs and cut 1 mm piece of trigger movement limiting plastic off. That way the springs push the triggers further out preventing unwanted slider activation.

Playing brawl fine and dandy with these adapters now.
Huh, well From working with the GC protocol ( posted in places all over the net btw ) you can see the GC will send out a button press at the full extent of the trigger. As Azze pointed out, MF just assumes any movement is a trigger. Since Dolphin is so advanced I dont see why one can not trigger at > 250 pressure ? Maybe a Dolphin expert has the answer here?
My triggers are fully extended and I am still reading a button press...perhaps they can go out farther.

Anyways, I have been emailing back and forth with MF. They tell me that this problem has been reported multiple times and they are working on it. Fingers crossed for a driver fix.
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