(04-10-2012, 08:23 PM)kkc1945 Wrote: [ -> ]It is extremely worser (with DSP LLE) than before! Previous I had 27-30 fps and now 16 fps :
http://www.pic-upload.de/view-13710748/Unbenannt.jpg.html
Twilight Princess uses
sequenced music for the most part, and emulating that in the low-level way (with DSP LLE emulation which is quite CPU-extensive to begin with, because the DSP is a complex-to-emulate
processor) will very likely result in a CPU bottleneck unless your hardware is up to the task. Not all games use the DSP to a great extent; thus, with LLE DSP emulation, some games will slowdown less often than other games, especially in parts where the audio is simple, quiet.
Sandy Bridge CPUs, along with some overclocking, often get recommended here in the case of DSP-heavy games that are run with DSP-LLE.
So when does one want to use LLE DSP emulation? Usually when one encounters a lot of issues with HLE DSP emulation (which is by the way less accurate and
maybe less complete) which usually are non-existent with LLE.
(04-11-2012, 01:32 AM)kkc1945 Wrote: [ -> ]Sry, but I have to disagree. On the newest build: 3.0-589 the minimap is worser then in r7718. I mean I don't lie, nobody pay me for laying that's the true 
Did you make sure to use the same graphic options? Mainly, copying EFB to RAM instead of Texture? And same level of accurate texture cache? Two versions shouldn't be compared with different graphic settings. (especially not a current build with a build from the texcache-rewrite branch which was last updated really long ago -- From what I saw/read, the graphics enhancements could've been nice, but it caused glitches that still remain unfixed)
Then again, I'm not sure what particular graphic settings to recommend, besides EFB to RAM which is more accurate but slower...
Too Long, Didn't Read version:
Where did you hear, or interpret, that "if twilight princess is played with DSP LLE there won't be any more
slowdowns"? Because the statement doesn't seem to make sense. It's not just a matter of lost speed, it's a matter of accurate audio emulation.
I think it's supposed to be "there won't be any more
music glitches" or "there won't be any more
music cut-offs in cutscenes" or something like that.