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gaming I can't help to think that I suck more and more these days playing games.
Either the games is getting harder and smarter or I'm starting to get old and loosing the edge.

Whenever a new game arrives I automatically choose the easiest difficulty settings and still getting pawned sometimes, no sense in humiliating yourself with Normal or Hard modes right?

A couple of years back I always took the Normal and Hard difficulties, now I'm too scared to get my ass whooped big time.

But some games require you to complete it in harder difficulties to unlock certain things and to a scaredy cat like me it's just plain evil, I just can't stand getting killed over and over in Crysis 2 or losing 14-0 in a NHL match.

I thought I was immortal and could beat everything easy, now I'm just glad I can get 5 stars on a Mario game under 20 hours or complete the games at all.

But I admire all the youngsters on the GameFaqs boards when they say they completed a certain game on the hardest difficulties easy as pie....not going to happen here I'm afraid.

What about you guys, still immortals kicking everything on Very Hard?
I have been feeling this exact same thing recently, even tough I'm still good at the old games, which we use to say that were harder
Dunno, I kinda relish the challenge. I think the thing most gamers have to realize is that they can't always beat everything, but there's plenty of stuff they can beat. Even if you can't beat a game at its highest difficulty level, one step down from that isn't bad. Although I'm more into RPGs, so grinding is kinda always an option, except for games with ridiculous optional bosses (I'm looking at you, Star Ocean).

I don't mind dying or losing however many times it takes. It's just a game, no pressure, no need to be embarrassed. Really, I think the formula for beating games at higher difficulties has stayed the same over the years. Memorize what you need to do, what works, what doesn't, and practice. Once you hit your groove, your skill level takes over.

If the game allows for any granularity, so much the better. I always start small then end big. When I first got Halo: Reach, started on Normal, Hard, and then Legendary. Then I started adding skulls, and I've at least done the first playable level with the one that resets the entire level if you die. Slowly increasing the difficulty helps you adapt.

If you feel like your losing your edge, don't worry. Games haven't suddenly become "hard"; they've always been like that. Just look at some good old Nintendo Hard games. Sometimes reverse psychology works too, like, "Man, I could never beat that boss." More recently, I like the "Come at me bro!" attitude. You can't be a bad ass if you don't think like one. Old or new, just get yourself in the right mind frame, enjoy the challenge offered to you, and you might surprise yourself. Wink
Come at me bro doesn't work on halo reach on legendary: I shot four rounds of plasma launcher a a hunter from point blanc and it survived, while it's buddy hit me with a slab of metal. The next time around I walked past it.
(04-01-2012, 08:50 AM)AnyOldName3 Wrote: [ -> ]Come at me bro doesn't work on halo reach on legendary: I shot four rounds of plasma launcher a a hunter from point blanc and it survived, while it's buddy hit me with a slab of metal. The next time around I walked past it.

That's not "come at me bro" enough. Big Grin You've got to melee them to death, at least that what I do for Reach on Legendary. Just gotta think like a Spartan. Reach made them push overs imo, I could never melee one to death in 2 or 3, let alone survive getting close enough to do it.
Nevermind if a game is easy or difficult. The most important thing is pleasure. Some times you just wanna play so easy level is welcome. Some times you need challenge so crazy hard level is sooooo good. And after years you remember this fucking boss that delighted you so much Wink
Quote:gaming I can't help to think that I suck more and more these days playing games.
Either the games is getting harder and smarter or I'm starting to get old and loosing the edge.

Are you playing obsessively almost 24/7? No? Ok then, well that's your problem. You forget how much time you invested into this stuff as a kid, the more you play a game the better you get at it, and kids get really into it. You are not "losing your edge", you're just playing less than when you were a young lad.

I took an almost two year break from playing FPS until I got TF2. Do you have any idea how bad I was for the first month?

Quote:But some games require you to complete it in harder difficulties to unlock certain things and to a scaredy cat like me it's just plain evil, I just can't stand getting killed over and over in Crysis 2 or losing 14-0 in a NHL match.

Perhaps the modern game design methods have "corrupted" you. Modern games are designed to have massive market/audience appeal, they are designed to be extremely casual and eliminate any "frustrations" that come with a challenge. They get away with this by using art/story and other interesting things to pull you in without the need for a challenge. You may have become so used to this that now you can't stand to play your games any other way.

(04-01-2012, 12:16 PM)NaturalViolence Wrote: [ -> ]Perhaps the modern game design methods have "corrupted" you. Modern games are designed to have massive market/audience appeal, they are designed to be extremely casual and eliminate any "frustrations" that come with a challenge. They get away with this by using art/story and other interesting things to pull you in without the need for a challenge. You may have become so used to this that now you can't stand to play your games any other way.

Yeah, that really sucks. This is making me so mad lately. I keep playing Donkey Kong Country, trying to find what in it made it so fun, among other great games. I just can't understand what they have changed that doesn't make me feel fucking awesome when I trick an enemy in a stylish way or evade an attack in the last moment. You don't get that playing Crysis. Or DKC Returns. I think the humanity is slowly loosing the ability to make video games, in 50 years all we will have will be boring angry birds-like stuff
(04-01-2012, 01:39 PM)Runo Wrote: [ -> ]Yeah, that really sucks. This is making me so mad lately. I keep playing Donkey Kong Country, trying to find what in it made it so fun, among other great games. I just can't understand what they have changed that doesn't make me feel fucking awesome when I trick an enemy in a stylish way or evade an attack in the last moment. You don't get that playing Crysis. Or DKC Returns. I think the humanity is slowly loosing the ability to make video games, in 50 years all we will have will be boring angry birds-like stuff

Yeah, the game market has recently seen the trend where simple games are relatively easy to make and profit from, especially in the mobile/web arena. There's nothing wrong with games if they're addictive, fun, and easy to pick up and play. Games are about entertainment after all. But I think developers should keep in mind that a lot of people, even these so called "casual gamers" want more than just a quick and easy game, so devs should at least include the option for more challenging gameplay.

But I have to disagree that we won't be able to make games 50 years from now. People used to worry that cheap romance novels would ruin the minds of young women and end the value of good literature. Others thought there was no more hope for art after artists started experimenting with abstract paintings. According to which generation you ask, the quality of our music is always in decline. It happens to every medium; people say it's going downhill, it's gonna tank in a few years. It rarely ever does.

Things just change. 50 years into the future, we won't make games like we used to, and hopefully so. Hopefully we'll have learned a lot more, and the medium will have evolved even further. Perhaps we're in a rut, where we get games that some might describe as "mindless" a la Angry Birds. But we're also experiencing major transitions in technology right now what with tablets and smartphones on the rise. In the future, hopefully we can look back at such games with a sort of Angry Video Game Nerd kind of attitude, the whole "what were we thinking" line of thought.

At any rate, here's the point I originally meant to make. Yeah, we're being bombarded with cheap and easy games in today's market, but that doesn't mean we can't change it, even just a little bit. Even indie devs can make an impact. The first game I ever released was designed to be challenging if you wanted it to be. Some other people online thought it was pretty intense as well. I even struggled on some parts of the highest difficulty level, and I was the one who made it Wink
You all got valid points here.

One thing I can relate to is that old games was and is far more easier then newer games since the old games is less complicated and smaller.
Kinda logical I know.

Super Metroid 100% within under 7 hours was quite an achievement for me a couple of years back, now I'm nervous, jumpy and make mistakes and the time for 100% runs increases as the years go by.

I don't know if I'm playing less or more these days, I usually spend 4-5 hours on a normal day playing games.
When I'm hooked to a new game then it could be more like 8-9 hours.

Maybe it's my reaction time and skills that's getting worse for every year passing.

But as you said LordVador, maybe it's not all about difficulties but the joy and pleasure instead.

Maybe I just have to accept that the golden peak days are over, stop pressuring myself and enjoy the games.

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