Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Updated first post] How to play Brawl+/-, Project:M, etc. [UNOFFICIAL]
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(04-03-2013, 07:53 AM)Maxo Wrote: [ -> ]Yo, Echoes, have you tried the latest build with the new AX-HLE fixes? are you having problems with the audio or is it just me?
Bringing this here instead of the AX-HLE thread to avoid pissing off delroth

The background music? Yeah, that seems to happen with games that use .brstm format for audio. At least that's what I'm assuming, since I get music issues with Muramasa too. Or are you talking about songs loaded from the SD card? I haven't tried AX-HLE builds in a while, but last time I did (quite a while ago) everything worked fine. I'll try a recent build around weekend, since I can't right now.

(05-06-2013, 12:54 AM)Raybrand Wrote: [ -> ]I followed the instructions on the first page of the thread but when open the bool.elf it loads the regular super smash brawl not project m.
When I open the bool.elf I get the screen saying GECKO OS, Project M and the menu with the option Launch game etc but when I select launch game it loads up the regular brawl game, can anyone help?
I followed the instructions to the letter, using dolphin version 3.5 on windows 7

Seems like the codes aren't loading. Try changing the Gecko Hooktype to AXNextFrame.
How would I go about opening the game and then the mod to be able to use custom textures if the open option is greyed out once I load the game? (3.5-1355) I do not quite understand what I do at this point. Thanks!

xD@t0m

I have a problem with this. I'm using Brawl+ Updatifier on Dolphin. I launch it, set to Play and it starts Gecko. I go to Control Config and set SD CHEATS: YES and GECKO HOOK TYPE: AXNextFrame. Then I save the config and go to the main Gecko screen. Then I press launch game. But it gives me an error: 'CODE ERROR: TOO MANY CODES. 1543 LINES FOUND, 424 LINES ALLOWED'. Then it just launches the normal, unmodded SSBB. Fix?

EDIT: Also, when it runs the unmodded SSBB, every time Dolphin clears the code cache, the game crashes. Fix?
http://www.youtube.com/watch?v=RqgTm3dE2zY

Brawl+ Gold, Dolphin Netplay with 3 Players, no desyncs (Online Buffer set to 5, when playing 1on1 we can even set it to 2 without FPS drops). I almost forgot how much fun Brawl+ was. SmileSmile
Does anyone know the Mac OS X alternatives for the Windows apps listed in the tutorial?
Could someone upload their sd.raw if it does not potentially break any laws? I don't see how it would. That would save non-Windows users a lot of time.
I managed to get an sd.raw with Project M 2.6 on it. Let me know if it is legal to upload. If so I will put it online so nobody has to go through what I just went through.

nopeavi

So thanks so far, I've gotten to run Project M pretty decently but I've had some problems doin some of the other stuff.

First of all, i've been using Dolphin 3.0-601. Is this the version to use or has a better revision surfaced for playing Project M?
Mainly, i stopped playing PM because of crashes, so i tried to use the modified ISO method.

So I did all the instructions mentioned on posts locked away in this forum for the method and I have gotten up to the part where you use WiiScrubber to load the modified partition, I instantly got the error somewhere along the lines of partition size too large to load.

Pretty sure this is because my ProjectM files had custom music btrsts or whatever installed (Worked perfectly on emulated SD Card) so it adds a good Gigabyte of filesize, is there a workaround for this to load music through the SD card or was there an option I missed or version I didn't use?

Note:
Dolphin 3.0-601
Project M 2.6
Jcaesar's Music Pack
I never saw "Data Alignment" in Partition Builder



Thanks for the help
Anyone having issues getting gecko os to run with the latest versions? it used to work fine before and all im getting now is a black screen stuck on 0 fps
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