(03-28-2012, 09:48 AM)HawaiianPunch Wrote: [ -> ]It turns out for me that's about twice as easy to do on an IDE. I simply right-click a function name, and click Go to Definition. If there are more than one, Visual Studio gives me a list of all the possible definitions. I recommend looking at the code on Googlecode for a bit, but checkout it and look at it in an IDE, its much easier.
I'm on Linux, so no Visual Studio for me. I could use Code::Blocks, but I'm really used to just using grep and a plain old text editor (Leafpad). Smart grepping finds exactly what I need in a hurry, but I like Google Code because it works on my iPod Touch. Sometimes I really just can't afford to boot up my desktop or laptop to look at some code when I just need to unlock my iPod. :p Plus, I don't have to have the entire source on-site just to look through it.
Quote:I'm on Linux, so no Visual Studio for me.
*NaturalViolence feels sorry for Shonumi*
(03-28-2012, 01:50 PM)NaturalViolence Wrote: [ -> ]*NaturalViolence feels sorry for Shonumi*
(03-28-2012, 11:06 PM)ExtremeDude2 Wrote: [ -> ]Same 
Thanks, but don't.
The family comp is Windows, and it has VS 2010 Express (for Gekko dev) but I rarely use it. I'm fine on Linux with Leafpad, g++, and a compile script. I've used IDE's before (Dev C++, Code::Block, and the aforementioned VS) but even when I first started coding some 8 years ago, I've just been more productive with plain old text editors.
Development aside, I would be missing out on a lot of modern PC games with Linux, but I've never been into PC gaming at all. My gaming is either consoles or emulation. I've finally got a box that plays everything I want, so I'm happy. You guys can still feel sorry, if you want too.

The thing I noticed is that 3840 x 2160 looks far more better than 1080p. The difference is night and day, and it acts the same as anti-alias. Ps2 games look surprisingly good on this resolution even though the games have aged. (Except for the menu's unfortunately, but, oh well...)
I also tried doubling that resolution to 7680 x 4320, which my comp could barely handle, but it had some interesting results. In games like Jak II I could easely tell a higher res was used due to even sharper textures but in games like Persona 3, even if it does look better than 1080p it does take away the anti-alias effect.
I thought that was interesting to try at least.

Quote:The thing I noticed is that 3840 x 2160 looks far more better than 1080p. The difference is night and day, and it acts the same as anti-alias. Ps2 games look surprisingly good on this resolution even though the games have aged. (Except for the menu's unfortunately, but, oh well...)
I also tried doubling that resolution to 7680 x 4320, which my comp could barely handle, but it had some interesting results. In games like Jak II I could easely tell a higher res was used due to even sharper textures but in games like Persona 3, even if it does look better than 1080p it does take away the anti-alias effect.
I thought that was interesting to try at least.
What downsampling filter do they use?