(03-16-2012, 05:23 AM)Brosephski Wrote: [ -> ] (03-15-2012, 11:28 PM)layberneth Wrote: [ -> ]As for your portaits, like I stated above, the way the game renders it. But it should be working in combat at most times, the only portrats for combat that I dont have are the ones for low afinity, only have a few of them so far, it takes a lot of time to stand around and get hit and dump all of them unfortionately.
How do I do what you're asking of me? I'm sort of new to this. Also, I don't mind missing the portraits, but I'd really like to get the buttons working.
EDIT: Oh, also, I almost forgot! I think your capital I is misaligned. For example, target an enemy and look at the arts text "Initiate attack". The capital "I" definitely needs to be moved over a pixel, but I personally fixed it for myself and placed it two pixels over (though three might be even better).
of y
Cool i will Fix the Capital I also, only had limited time to test it for myself, havent even played the game in over a week. If you want me to do the buttons for you, to dump them for me you need to do the following:
1. Make sure the ...\dolphin\User\Dump\Textures\SX4P01 folder is empty.
2. Load your game.
3. Enable dump textures, do everything you need to do ingame to see all the buttons that are not working for you.
4. Go into your ...\temp test\User\Dump\Textures\SX4P01 folder, there will be a bunch of files all over the place.
5. You will have to go through it, and take out all the Wii buttons there, those that arent getting replaced, and rar them together and send them to me.
Sorry there isnt really an easier way of doing it. Otherwise you can just delete the big files in the folder, and rar and send me the whole one if you are unsure.
(03-16-2012, 08:57 AM)Vlidi Wrote: [ -> ]Thanks for this great work, and good luck !
I have a critic, though. In my opinion, the grass is now too shiny/vivid, it's almost like some Unreal Engine 3 shaders had been used on them :p . It's almost wearying when the grass is exposed to the sun.
Yeah i noticed in some situations it is quiet bright. Only thing I actually did was use the grass from the main menu of the game, since it is a higher resolution. Unfortionately the game overlays the textures or something with filters at certain times of the day. Been trying to get something that works all round, will maybe dim the tipps a bit?, since they are getting very bright insunlight, open to suggestions though, as I am mostly focussed on the UI.
(03-16-2012, 11:27 AM)dark_silverstar Wrote: [ -> ] (03-15-2012, 11:28 PM)layberneth Wrote: [ -> ]If you go to your skill or ability page, do they also there only update for melia/fiora. It is a issue I came across, for some reason it dumps different names for those on different instances of the game. I have been trying to get to the bottom of it, but with no luck. Can you send me your savegame please 
As for the grass, that must work, I specifically tested it in the Bionis Leg area, if possible go there and see if it works. Is your fonts are working?
fonts working perfect. the picture only update for melia only even on ability and skill tree
. image not change as well while save or load in gameplay
this my save game
http://www.mediafire.com/?z4533i3bbjija54
some screenshot
*removed for quote*
The big portraits in the skill/ability/crafting trees I am aware of, everytime I fix them, they work for a bit. But the next day when I load again they have new names (oddly enough not Melia and Fiora) so I need to do it again, no idea how to permanentlly fix it. However, the small portrats on the sides and the save/load small portrats must work. I will try to take a look at your save when I get a moment.
(03-16-2012, 01:55 PM)serimorph Wrote: [ -> ]Weird issue for me. Maybe it's something to do with the emulator version i'm using (current lectrode builde in dev forums) but the I only get some of the new numbers to load. I thought I had grass working too but after turning off load custom textures it stayed the same. I get new portaits on the load screen though for some reason. Wonder what's up with this since Dump textures is off and load custom is on, using d3d9.
EDIT - GOT IT! Anyone having partial load issues make sure your texture cache is set to fast, not normal or safe.
Thanks for the input, I will play around with the setting! Everyone else having issues please try it aswell.