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Full Version: Xenoblade HD Retexture Project - Updated: Version 02 Released + PS3/Xbox360 Buttons
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dark_silverstar

texture are working on win7 32 bit dx9 Smile

when crafting gem only melia picture have changed. but the other still same

[Image: sx4p011.th.png]
(03-13-2012, 01:33 PM)dark_silverstar Wrote: [ -> ]texture are working on win7 32 bit dx9 Smile

when crafting gem only melia picture have changed. but the other still same

[Image: sx4p011.th.png]

Ah I completely forgot about crafting portraits, will add em for next release, thanks
Updated original post with new release, have fun!
I just want to say thank you for your work; im very excited about this project.
A friend of mine is working on some of the faces, here is a sneak peak, this is a work in progress though

[Image: sx4p0119.jpg]
Wow, you are making some great progress. Just a few nitpicks that I noticed from your screenshots:
- In the portraits, you have Shulk holding the Monado. Since you haven't beaten the game, I won't spoil anything; needless to say, he does not possess the Monado at every point during the game. I think it would be better if he wasn't holding it in the portrait like the original.
- While all of your redone fonts look nice and crisp, the numbers don't really match the original style (the alphabet looks great, though). The numbers for the stats and font for special words (like EXP,SP,etc) should be a little bolder. Those that appear during battle should be more stylized. This in bold would be a good fit for the numbers and special words. I tried to find a good example font for the in-battle numbers, but I came up empty, so if anyone else recognizes the font, please post it.

Overall, just from the few changes you've made, the screenshots look much nicer. The preview of Shulk's face is fantastic. I think that the largest impact that this project will have will be with the cutscenes since they are always so zoomed into the characters and terrain. Having better-looking faces would be a huge improvement in this regard. Unfortunately, I won't be able to try out this update until next week; I can't wait to see how this all looks in motion.

7blanche

Man! Thanx for the work!
I don't even know if I should play the game further... maybe I should just wait for the next releases

Keep up the work!
layberneth
Hi, good work!
But, me like old text fonts. Hes sympathetic (:
(03-15-2012, 02:42 AM)slmpika Wrote: [ -> ]Wow, you are making some great progress. Just a few nitpicks that I noticed from your screenshots:
- In the portraits, you have Shulk holding the Monado. Since you haven't beaten the game, I won't spoil anything; needless to say, he does not possess the Monado at every point during the game. I think it would be better if he wasn't holding it in the portrait like the original.
- While all of your redone fonts look nice and crisp, the numbers don't really match the original style (the alphabet looks great, though). The numbers for the stats and font for special words (like EXP,SP,etc) should be a little bolder. Those that appear during battle should be more stylized. This in bold would be a good fit for the numbers and special words. I tried to find a good example font for the in-battle numbers, but I came up empty, so if anyone else recognizes the font, please post it.

Overall, just from the few changes you've made, the screenshots look much nicer. The preview of Shulk's face is fantastic. I think that the largest impact that this project will have will be with the cutscenes since they are always so zoomed into the characters and terrain. Having better-looking faces would be a huge improvement in this regard. Unfortunately, I won't be able to try out this update until next week; I can't wait to see how this all looks in motion.

I tried to photoshop out the monado in the picture, but then I cant get a way to make his other arm work, and with my other source image the pose doesnt fit and it looks odd. Will see if I can find a way to make it work in the future, I appreciate your input.

As for the fonts, it was a lot of trouble to find one that fits, as the game uses the alphabet on one texture file, so to line everything up without having odd spacing in sentences was quite difficult, that is why I settled on that font and used it. I actually had some of the numbers and counters in bold while testing it then reverted back as a big deal for me is no one plays at native resolution, so we dont need big bulky letters to make it legible. Same for the damage counters in battle, the default font didnt fit the style of the game and the rest of the UI, thats why I settled on that one aswell. But it is not just about what I want, I can go either way and redo them if we find a better font, in the end I want people to enjoy it the most they can.
Tried your 0.2 release...It's BRILLIANT! Smile

Why...oh why couldn't this have existed when I was trudging through the 100 hour plus game.
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