07-29-2012, 07:08 PM
flashce
07-29-2012, 08:53 PM
My menu textures don't seem to be loading properly. Please refer to my screenshot. I've also put the images in the right place I think?
![[Image: OKdhP.jpg]](http://i.imgur.com/OKdhP.jpg)
![[Image: OKdhP.jpg]](http://i.imgur.com/OKdhP.jpg)
07-29-2012, 09:04 PM
(07-29-2012, 08:53 PM)flashce Wrote: [ -> ]My menu textures don't seem to be loading properly. Please refer to my screenshot. I've also put the images in the right place I think?
[image]
You are not doing anything wrong. The game loads up a certain image according to a certain ID. If the game doesn't see the ID in your retexture folder, it will not load it. Unfortunately, the same image is used with multiple IDs many many many times. While I can't say it's impossible to find all IDs, it's certainly a difficult thing to do as you must load up the menu in almost any possible case.
For example, in one area I am at, the images do not load inside the town, but it does load it up right outside it. Also, if you see in your screenshot, you will see two same Reyn images. While they look the same, they are loaded up in different parts of the game.
The best thing you can do is either live with it, dump the original textures and send it to us so we can replace it, or dump it and replace it yourself. If you do the second option, that'll benefit everyone.
07-30-2012, 05:58 AM
(07-29-2012, 08:53 PM)flashce Wrote: [ -> ]My menu textures don't seem to be loading properly. Please refer to my screenshot. I've also put the images in the right place I think?
MM.. Some parts of the menu should have changed, like the green overlay, its arrows and the brown icon boxes. Are you using Alekzanderk's stuff as well? If not, then that's your problem. I only translated the text images and renamed some icons so that they would show up in the English version. The icons that already showed up in Alekzanderk's pack (the ones mentioned above, for example) aren't included in my texture pack. Also, you don't need to dump every texture in the SXP01 folder, you just need to put all of your texture folders inside of it. There's nothing wrong with the way you have it, It's just more organised that way.
*I don't think I got all of the icons that don't show up in the PAL version, since I was more focused on the text. I'll probably update later if I find more. No promises on the menu, but I'll give that a stab as well.
Like poweredbykimchi said, some textures are too random. The menu icons seem to be less random in that they appear depending on location, while some icons, like most of the cast's big menu portraits, are randomly generated depending on the party order and possibly location too. The worst part is that they don't seem to be set to a certain party order, since going back to the same order you had when it worked will also generate some other random textures. Maybe this could be fixed by a patch or a code?
Also, can anybody test if my translation textures work in the gem crafting process? After renaming the textures (which I did before uloading), they all seem to be working 100% for me, except for the random character portraits. If they do show up, could one kind soul please upload the "mega heat" image or at least give me the texture name (image preferable though)?
07-30-2012, 08:12 AM
(07-30-2012, 05:58 AM)Echoes Wrote: [ -> ](07-29-2012, 08:53 PM)flashce Wrote: [ -> ]My menu textures don't seem to be loading properly. Please refer to my screenshot. I've also put the images in the right place I think?
MM.. Some parts of the menu should have changed, like the green overlay, its arrows and the brown icon boxes. Are you using Alekzanderk's stuff as well? If not, then that's your problem. I only translated the text images and renamed some icons so that they would show up in the English version. The icons that already showed up in Alekzanderk's pack (the ones mentioned above, for example) aren't included in my texture pack. Also, you don't need to dump every texture in the SXP01 folder, you just need to put all of your texture folders inside of it. There's nothing wrong with the way you have it, It's just more organised that way.
*I don't think I got all of the icons that don't show up in the PAL version, since I was more focused on the text. I'll probably update later if I find more. No promises on the menu, but I'll give that a stab as well.
Like poweredbykimchi said, some textures are too random. The menu icons seem to be less random in that they appear depending on location, while some icons, like most of the cast's big menu portraits, are randomly generated depending on the party order and possibly location too. The worst part is that they don't seem to be set to a certain party order, since going back to the same order you had when it worked will also generate some other random textures. Maybe this could be fixed by a patch or a code?
Also, can anybody test if my translation textures work in the gem crafting process? After renaming the textures (which I did before uloading), they all seem to be working 100% for me, except for the random character portraits. If they do show up, could one kind soul please upload the "mega heat" image or at least give me the texture name (image preferable though)?
They work.
Here's a megaheat image: [removed link because people are downloading it for no reason]
You might need to find the other megaheat images though (if there are any).
07-30-2012, 11:48 AM
07-30-2012, 12:09 PM
Custom Straploaders
![[Image: 5efx2g.png]](http://i50.tinypic.com/5efx2g.png)
Download
![[Image: 5efx2g.png]](http://i50.tinypic.com/5efx2g.png)
Download
(07-28-2012, 12:18 PM)poweredbykimchi Wrote: [ -> ]OP's post: Includes different portraits, a few different fonts, grass changes
Skyrim HD Grass texture
Messiahgov's Full Texture Dump
When installing Xenxe's HD Art icons or Alekzanderk's HD Art icons, copy all the textures you don't want FIRST, then copy the ones you want SECOND (so that the one you want overwrites the other. It will also fill in missing textures from both sides).
Xenxe's HD Art icon set
Alekzanderk's Retexture Set: This should have the bulk of retextures as it retextures almost everything from UI menus to Arts icon set.
--------UPDATE 12-07-29
Faces
poweredbykimchi's Face Release 2.5: Contains modified Shulk's hair which you can delete if you want
Red_Schism's Face Redraw: There is no download link for this as it is still a work in progress.
Languages
Echoes' English Text: Contains custom straploaders, different portraits
Titty's Portuguese and Spanish Texts
Extras
poweredbykimchi's custom Straploaders
07-30-2012, 01:38 PM
07-30-2012, 03:02 PM
What is the Fastest Dolphin Version for Xenoblade with my PC?
Win 7 64 bit
CPU AMD X4 645 3.1GHZ
VGA HD4670
Ram 4GB
Sr about my eng
Win 7 64 bit
CPU AMD X4 645 3.1GHZ
VGA HD4670
Ram 4GB
Sr about my eng

07-30-2012, 03:46 PM
(07-30-2012, 03:02 PM)cloudh09 Wrote: [ -> ]What is the Fastest Dolphin Version for Xenoblade with my PC?You should have posted this in the Hardware section. This is just a retexture thread >_>.
Win 7 64 bit
CPU AMD X4 645 3.1GHZ
VGA HD4670
Ram 4GB
Sr about my eng
Your CPU is extremely weak. The game will be playable with the latest versions, but you won't be able to play it at full speeds (25 FPS).
Search the forums first next time!
Here's another one.
And I just found out you already asked questions about your hardware. If you're told that you can't run Wii games, I'm pretty sure no Dolphin revision will help.
4 images![[Image: SX4P01-120.png]](http://i6.photobucket.com/albums/y222/zyneckerk/SX4P01-120.png)
![[Image: SX4P01-122.png]](http://i6.photobucket.com/albums/y222/zyneckerk/SX4P01-122.png)
![[Image: SX4P01-125.png]](http://i6.photobucket.com/albums/y222/zyneckerk/SX4P01-125.png)
![[Image: 12-07-29.png]](http://i6.photobucket.com/albums/y222/zyneckerk/12-07-29.png)
