(06-11-2012, 06:13 PM)devilscorner Wrote: [ -> ]hi guys i would just like to ask will this work on a Ntsc (U) version of this game??
Yes.
you just have to rename the files. its real easy see the three post above.
yeah i just renamed it successfully using regex renamer but my problem is the graphics of the grass is still the same but it is color blue now
Fast mip maps fixes that, as far as i know.
To be more correct, fast mipmaps was not a fix, but a hack that happened to make the new grass textures display correctly. In order to truly fix this, the texture needs to be redone as a mipmap now that custom mipmaps can be loaded.
sorry for asking but i am using dolphin 3.0-689 and i can't find the fast mipmaps
(06-12-2012, 12:16 PM)devilscorner Wrote: [ -> ]sorry for asking but i am using dolphin 3.0-689 and i can't find the fast mipmaps
That's because it was taken off.
I have the NTSC U and my grass is fine....something must be wrong on yours.
forgive me for asking this if its a stupid question (and honestly I'm too lazy to check the other 20 pages), but is there any way this texture pack would work with riivolution?
(06-15-2012, 03:25 PM)Mirby Wrote: [ -> ]forgive me for asking this if its a stupid question (and honestly I'm too lazy to check the other 20 pages), but is there any way this texture pack would work with riivolution?
It won't.
Holy crap this looks awesome!
Xenoblade is a really good game, my only complaint was that the characters portrait looked like low quality crap. But this graphic pack makes it 100x times more enjoyable!
I hope that you cool dudes working on this don't lose motivation, is sad to see awesome project like this die cause of lack of motivation, just look at the other amazing project in N64 "Zelda Ocarina of time Community Retexture Project", those dudes lost motivation on it and the project is stalled.
(03-06-2012, 07:30 AM)slmpika Wrote: [ -> ]I'm not too familiar with how Dolphin or Xenoblade operates, but I would expect that the retexturing would slow down the performance a bit, especially since the environments are so large. Have you noticed any impact on the framerate?
(03-06-2012, 12:32 PM)delroth Wrote: [ -> ]It should not decrease performance unless your graphics card doesn't have enough VRAM to store the bigger textures.
Will my graphic card have any issue in this matter? it's a:
BFG Tech NVIDIA GeForce GTS 250 OverClock Edition 1GB