I first tried it with the most recent build and I just tested the 3.0 build (dolphin-3.0-win64). In the 3.0 build at least I see, that my Wiimote is connected in the status bar (image 2). Here are some screens I took with the 3.0 build.
But ingame I still get the message, that I should connect a Wiimote and press the A button. (tested Super Mario Galaxy, Skyward Sword and Kirbys Adventure)
In that case I don't know how to fix it.
Alright, I borrowed the original Skyward Sword (Motion Plus included) Wiimote from a friend of mine and it worked instantly. But I don't have a sensor bar yet, how can I use the Wiimote AND use my mouse as the cursor?
Set the Wiimote as hybrid instead of real, then map the cursor to the mouse.
Yeah, but if I use Hybrid Wiimote, my Wiimote does not work.
You need to map the buttons on the real Wiimote to the hybrid Wiimote in the way you would with a fully emulated Wiimote.
There ist the problem: If I press a button to set a new key, Dolphin does not realize that I press a button on my Wiimote (tried the in-official and the official as well). And there is only one device given: DInput/0/Keyboard Mouse
If you leave anything blank it uses the Wiimote. Sorry about telling you wrongly: I had never tried it and couldn't test it as my Wiimote was flat.