Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Mario Kart: Double Dash!!
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No way to play with a classic controller wii nintendo ?
the problem with the music that stopped with HLE is solved?or LLe now is less noisy?
(07-22-2011, 08:27 PM)ilyama Wrote: [ -> ]No way to play with a classic controller wii nintendo ?

Use glovepie
(08-31-2011, 09:04 PM)Everlost Wrote: [ -> ]the problem with the music that stopped with HLE is solved?or LLe now is less noisy?

Use LLE

jp_chose

Hi everyone

I just download dolphin 2 days ago so i have some questions Tongue

config: Processor i7 930 @2,8 ghz and a Radeon HD5770
I play with Direct3D11 (because i have issue with D9 for new super mario bros)

I was wondering why some game work almost perfectly (super smash bros brawl, with 2-3 player works at 60fps (but some texture bug) and other lag (new super mario bros) and mario kart double dash

Mario kart is a game from GC so i find weird that it lag (well its very fine with 1-2 players, but start to lag badly with 3)

Question: Is it normal that some game of gamecube lag when some wii game does not?
Is there something i can do to improve FPS ?

thanks you a lot, if you have some additionnal information for a new user ill take them (i have already read the official thread but i dont understant everything yet) on how to run game perfectly!
You are going to want to OC to 3.0+ GHz if you want no lag.
Which version is faster: NSTC or PAL?
Both are able to run at the same FPS, however, with the Pal version using 50hz Mode, it's faster...
The music bug on the game is not fixed on the PAL version on dolphin 3.0 neither on the NTSC. Should I put any specific config for the music to loop on the tracks?

EDIT: Should I use Direct3D9 or OpenGL?
So, the music is not fixed on 3.0 UNLESS you use LLE right? But man, it's hard to do it, plus, it needs a POWERFUL cpu to make it work at a nice speed...
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